Senior Security Engineer, Detection and Response
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. As a founding member of the Security Operations team in EMEA, you will join us at an exciting time in Roblox’s SIRT & SOC program. You will design and build the detections, automation and tooling that let a lean team monitor and protect players, developers, employees and the platform at global scale and serve as security incident commander in the region. This is a highly autonomous role where you will be a primary decision-maker, core to our mission to maintain a highly capable 24/7/365 monitoring and response capability. While you will work in close collaboration with peers at our US West Coast Headquarters, the time difference requires an engineer who can operate independently, making critical decisions without immediate oversight. We favor engineering our way out of toil through automation, orchestration, detections-as-code, and risk-based prioritization, while retaining the deep technical skills required to conduct detailed, hands-on analysis and lead response end-to-end when the situation warrants. Work Environment: This role is based in London, UK. You will be working from a dedicated, private space located within a shared office environment, designed to enable collaboration while remaining secure. You will: - Build Detection & Response Systems: Design, write, and maintain production-quality detections, automations and integrations (detections-as-code, SOAR playbooks, data and enrichment pipelines) that scale our monitoring capability and reduce manual toil. - Own Tooling & Platform: Develop and improve the tooling the global SIRT/SOC depends on alert quality and enrichment, case-management integrations and automation that powers reliable "follow-the-sun" hand-offs. - Exercise High Autonomy: Act as the primary Incident Commander for the European time zone, making critical, time-sensitive decisions independently before US HQ comes online. You will serve as the senior-most security engineering point of contact in the region. - Drive Strategy & Architecture: Shape the technical direction of the detection & response engineering function, specifically architecting how global hand-offs and "follow-the-sun" models can be optimized and automated. - Command Security Incidents: Ensure serious threats and impacts are understood, mitigated, and learned from with speed and professionalism, often leading responses end-to-end without immediate escalation paths during local hours — and turning what you learn into durable, automated detections. - Conduct Forensic Investigations & Threat Hunt: Dig into complex context to determine whether threats exist, take decisive action and proactively hunt for anomalous activity in our signals, distinguishing outliers from threats. - Lead High-Profile Responses: Collaborate with Security and Engineering to lead responses to major vulnerabilities or platform-wide events. - Collaborate Cross-Functionally: Work with Legal, HR, Executive teams, and external partners (Developers & Customers). You will also travel semi-regularly to the USA to visit HQ, ensuring deep alignment with central engineering and security leadership. You have: - Experience: 10+ years across security engineering, Infosec, IT, Infra/SRE, and/or Incident Response. - Specialization: 7+ years specifically in Detection or Response, with a track record of building , writing detections, automation or security tooling, not solely operating. - Engineering Proficiency: Comfortable writing and reviewing production-quality code (Scripting) and building automations, integrations and data pipelines that others depend on. - Autonomous Leadership: Proven ability to work independently in satellite offices or distributed teams. You are comfortable being the "person in charge" during your shift and making calls that impact the business. - Incident Command: Extensive experience operating as an incident commander. You can flex into deep engineering work but also possess the executive presence to coordinate responders and communicate status to leadership. - Investigations: Expert-level capability investigating threats in enterprise and production environments, taking ownership from identification to resolution. - Knowledge/Tools/Techniques: Deep understanding of security tooling (SIEM, EDR, IDS/IPS, NDR, SOAR) and experience extending or building on it. You are proficient in applying Incident Response frameworks (NIST IR Lifecycle, Cyber Kill Chain, MITRE ATT&CK) to real-world scenarios, and you collaborate effectively with engineering colleagues, leveraging extensive expertise across infrastructure and technologies (Public Cloud, OS, Virtualization, Containerization, Networking, Build/Development infrastructure, and Hardware). - Education: Bachelor's degree in Computer Science, Cybersecurity, or a related technical field; advanced degree preferred or equivalent experience. You are: - A Builder-Operator: You would rather automate a problem out of existence than staff around it and you hold yourself to an engineering bar even under incident pressure. - A Strategic Self-Starter: You don't wait for instructions. You identify gaps in coverage — especially those unique to regional or time-zone-specific challenges — and fix them. - A Detailed Thinker: You enjoy exploring the details and considering the second- and third-order effects of your decisions. - An Eager Problem Solver: You are drawn to complex issues rather than avoidant of them. - Emboldened to Make Change: You instinctively ask what you can do to improve the situation rather than waiting to be prompted. - Compelled by our Mission: You are driven by the opportunity to protect our community and the safe space we've created. - A Calculated Risk Taker: You move fast, navigating reasonable risks to take action and build capabilities as quickly as possible. Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted). Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process. For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.
Senior / Principal Infrastructure Engineer - ML Platform
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. ML Platform @ Roblox today supports hundreds of ML use cases and billions of inferences per day across Discovery, Safety, Engine, and much more. As an Infrastructure Engineer on the ML Platform team, you will design, scale, and maintain the foundational infrastructure powering our entire machine learning ecosystem. We are looking for accomplished engineers to spearhead the development of our next-generation ML tooling and platform capabilities. You will: - Bootstrap and maintain Kubernetes and Cloud infrastructure for ML Platform components--Serving Layer, Metadata Store, Model Registry, and Pipeline Orchestrator. - Set technical strategy and oversee development of high scale and reliable infrastructure systems. - Propose and implement new platform tooling to improve time to production for MLEs and Data Scientists across the full ML lifecycle. - Work on infrastructure projects such as GPU fleet management, hybrid-cloud orchestration, and writing custom Kubernetes controllers and resources. - Stay abreast of industry trends in machine learning and infrastructure to ensure the adoption of leading-edge technologies and practices. - Partner across organizations to build tooling, interfaces, and visualizations that make the ML@Roblox a delight to use. You have: - 6+ years of professional experience and a tool chest of system design experience upon which to draw to build scalable, reliable platforms. - Deep experience with Kubernetes (K8s) and cluster management at scale — e.g., managing 100s–1000s of nodes, serving 100k+ QPS, and ideally having experience writing custom Kubernetes controllers. - Strong proficiency in Infrastructure as Code (IaC), specifically using Terraform to bootstrap, manage, and automate cloud infrastructure across AWS, GCP, or similar environments. - Bachelor's degree in Computer Science, Computer Engineering, Data Science, or a similar technical field or equivalent practical experience. You are: - Proficient in DevOps tooling such as Docker, Kubernetes, CI/CD systems, and bootstrapping cloud infrastructure (AWS, GCP, etc.) - Experienced with the end-to-end ML model lifecycle such as model serving, training, model CI/CD, and GPU resources management, and have built ML platform features that are delightful to use. - An automation advocate: you're passionate about infrastructure-as-code and automating painful manual processes. - A reliability nut: you love digging into tricky postmortems and identifying weaknesses in complicated systems. - Passionate about supporting internal partners (data scientists and ML Engineers) to meet and understand their needs. For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page . Annual Salary Range $278,530 - $345,040 USD Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted). Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process. For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.
Principal Software Engineer - Roblox Database
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. Roblox’s database team develops the next-generation, multi-tenant database platform that elastically scales and underpins every online data workload at Roblox. As a principal engineer on the database team, you will shape the architecture, build and launch critical database capabilities that keep our services fast, reliable and efficient at global scale. You will report to the Technical Director for Storage. You will: - Design and implement new engine features —indexing, storage formats, WAL and replication protocols, sharding, and query-planner enhancements—that push latency, throughput, and availability boundaries. - Evolve the control plane to deliver elastic scaling, autonomous healing, and zero-downtime schema or tenant moves across global regions. - Profile and optimize critical code paths using kernel-level tracing and advanced performance tooling; drive systematic tail-latency reductions. - Establish engineering best practices by leading design reviews, performance benchmarks, failure drills, and post-incident retrospectives. - Automate everything : develop frameworks for testing, CI/CD, rollout safety, observability, and autoscaling so that the platform operates hands-off at scale. - Mentor and unblock engineers , fostering deep database craftsmanship and disseminating knowledge across Storage, Platform, and product teams. - Engage with the open-source community —upstreaming patches, presenting learnings, and influencing the future of Postgres, RocksDB and related ecosystems. You have: - 8+ years of experience in software engineering or a relevant field - Deep experience with building and operating large-scale distributed databases or storage engines (e.g., PostgreSQL, MySQL/InnoDB, RocksDB, Spanner, Aurora, AlloyDB). - Deep expertise in database internals —B-trees, MVCC, WAL, query optimization, buffer management—and strong skills in C/C++, GO or Rust . - Hands-on experience with consensus algorithms (Raft, Paxos) and multi-region replication models that deliver strong consistency and high availability. - Proven success shipping high-QPS, low-latency services on container orchestration stacks (Kubernetes or Nomad) with comprehensive observability. - Ability to turn ambiguous product requirements into a clear technical roadmap and influence cross-functional stakeholders. - Passion for automation, rigorous testing, and data-driven decision-making that raises the reliability and efficiency bar. - Bonus: upstream contributions to PostgreSQL, RocksDB or other OSS databases; familiarity with disaggregated storage, HTAP workloads, or custom query languages. For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page . Annual Salary Range $293,800 - $343,340 USD Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted). Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process. For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.
Director, Engineering — Engineering Acceleration
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. The platforms in our Engineering Acceleration org dictate how thousands of Roblox engineers ship, and how every backend service gets built, deployed, and kept reliable at scale. They sit on the critical path for production reliability, developer velocity, and security posture. Reporting to Andrew Swerdlow, you will rethink the entire engineering toolchain from the ground up to be agentic-native, creating a world where AI agents are first-class participants in software development and humans set direction and supervise. This is a unique opportunity to define what modern engineering infrastructure looks like at one of the largest platforms in the world. You will: - Reimagine the engineering toolchain as agentic-native, designing the platforms, guardrails, and feedback loops that let AI agents safely drive migrations, validation, and routine operational work. - Set a bold technical direction for AI-driven quality, including agent-generated tests, automated coverage of untested paths, intelligent verification, and continuous-deployment workflows. - Make software quality and SEV prevention a measurable property of the platform by investing in safe-change mechanisms, automated verification, progressive rollout, and fast, reliable rollback. - Drive down operational toil through automation, transforming manual, repeat work like patching and large-scale migrations into self-serve or agent-driven workflows. - Own and drive the roadmap, aligning cross-pod plans and execution against company goals for safe rollouts. You have: - Experience leading and growing engineering teams (including managing managers and/or senior ICs), with a strong people-development track record. - Strong technical depth in backend/distributed systems and cloud infrastructure, enabling you to engage credibly on system design and technical decisions. - A track record delivering internal developer platforms, CI/CD, or deployment systems at scale for many internal customers and services. - A strong point of view on how AI/agentic tooling changes engineering workflows, coupled with hands-on familiarity with the modern AI engineering stack, AI coding tools, eval design, and open-weight models. - Demonstrated cross-organizational collaboration and excellent communication skills, with the ability to translate ambiguous, multi-system problems into concrete, executable plans. - (Preferred) Backend proficiency in C# and/or Go, and familiarity with Kubernetes/Nomad (Hashistack), Temporal, and AWS. - (Preferred) Hands-on experience applying AI/agents to engineering workflows, with a background in safe/staged rollouts (canary, feature flags) and incident prevention/automated verification. For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page . Annual Salary Range $399,420 - $457,970 USD Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted). Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process. For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.
Senior Child Safety Intelligence Analyst
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. As a Senior Child Safety Intelligence Analyst on Roblox’s Safety Intelligence Team, you will be on the front lines protecting the platform’s youngest and most vulnerable users. This is a proactive intelligence role focused on identifying, tracking, and disrupting systemic threats to minors, to include child sexual exploitation and abuse (CSAE), grooming behaviors, peer-to-peer harassment, financial minor extortion (sextortion) and bad-actor networks trying to exploit platform features to victimize minors. You will blend quantitative and qualitative data, open-source intelligence (OSINT), behavioral analysis, and deep knowledge of online culture to uncover adversarial trends before they impact the platform ecosystem, and provide your analysis to teams across Roblox and company leadership. Your insights will directly shape automated detection logic, product safety features, and platform policy. Psychological Wellness Note: This role involves exposure to highly sensitive and potentially disturbing themes regarding the exploitation of minors. Roblox offers resources to support employees handling this challenging work. You Will: - Intelligence and Threat Collection: Proactively hunt threats by monitoring the platform and external channels to map out threat actors, evasion techniques, and emerging trends targeting minors in online surfaces. Lead all-source intelligence collection planning for CE risks. - Data and Signal Development: Analyze text, voice, assets, in-game economies, and social mechanics to isolate behavioral indicators of new or developing child safety risks. Collaborate with data science and engineering teams to translate intelligence findings into automated heuristics, keywords, and machine learning signals to catch bad actors at scale. - Product Risk Advisory: Support the development of new platform features by identifying minor safety vulnerabilities before launch. - Metrics and Reporting: Author comprehensive threat briefings and intelligence products for Safety leadership and cross-functional teams. - Third-Party Partnerships: Represent Roblox externally with third-parties to include NGOs and industry partners, and support third-party intelligence gathering. - Mentoring: Coach junior teammates on analytic tradecraft and intelligence work. You Have: - Deep understanding of the global child safety landscape, adversarial behavior online, and common vectors of minor exploitation (CSAM/CSAE, financial grooming, account takeovers). - 7-10 years of experience in Trust & Safety, Threat Intelligence, Digital Forensics, or Cybercrime Investigations (preferably within gaming, social media, or live-streaming ecosystems). - A bachelor's degree in criminology, data analytics, cybersecurity, international relations, or related field, or equivalent experience. - Experience identifying sources for intelligence collection to identify risks in a gaming, social, or other media platform environment and building a collection plan. - Proficiency in SQL or Python to query large datasets and isolate behavioral anomalies. - Experience with OSINT tools and methodologies (e.g., Maltego, social media mapping, domain analysis). - Native familiarity with modern gaming mechanics (in-game economies, modding communities, cross-play) and youth digital culture/slang. - Proven ability to maintain personal well-being and operational rigor while occasionally reviewing highly sensitive, distressing, or taboo content, For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page . Annual Salary Range $174,100 - $207,480 USD Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted). Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process. For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.
Senior / Principal Data Scientist - Discovery
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. WHY DATA SCIENCE & ANALYTICS? The Data Science & Analytics organization's mission is to increase our speed, frequency and acumen of making decisions at scale by instilling a data-influenced approach to building products. We cover a wide area of the data spectrum including analytical data engineering, product analytics, experimentation, causal inference, statistical modeling and machine learning. Aligned and partnering with product verticals, we use this extensive tool belt to discover new opportunities and unmet use cases, influence and shape the product roadmap and prioritization, build data products and measure impact on our community of players and developers. WHY DISCOVERY EXPERIENCES? Roblox is not just a platform; it is a complex, two-sided marketplace where millions of creators meet over 70 million daily active users. The Discovery Experiences team is the technical heartbeat of this ecosystem. We own the surfaces—Home, Search, Matchmaking, and Notifications—that determine how users navigate the metaverse. As a Data Scientist , you will own the ranking initiatives that power these canvases. You aren't just building models; you are building the economic and social frameworks that decide which experiences thrive. You will report directly to the Senior Director of Data Science and serve as a high-visibility IC leader driving the roadmap for our most critical consumer touchpoints. You Will: - Algorithmic Vision: Lead the development of ML solutions and ranking frameworks that power our discovery canvases. You will move beyond local optimizations to solve for long-term ecosystem health and user retention. - Strategic XFN Partnership: Act as the primary scientific advisor to Product and Engineering leaders. You will use data to inform, drive, and accelerate innovations via deep-dive insights and ML prototypes. - Causal Inference & Experimentation: Leverage advanced causal inference methodologies to measure the effectiveness of platform initiatives (e.g., social features or site-wide events) that are often susceptible to complex network effects. - Foundational Scaling: Develop frameworks to scale the hypothesis generation process, ensuring that our experimentation velocity matches our massive growth. - First-Principles Problem Solving: Apply creative, first-principles reasoning to ambiguous problems, such as balancing the visibility of established "top tier" experiences with the discovery of new, niche UGC content. You Have: - Advanced degree (Masters or PhD) in a quantitative field (Statistics, CS, Physics, Applied Math, or Economics). - 10+ years of experience (or 6+ with a PhD) in Data Science, Economics, or ML Engineering, specifically within large-scale recommendation systems or UGC content platforms . - Expert in the modern data stack (Python, R, SQL, Hive, Spark, Airflow) and have a deep theoretical and practical understanding of Deep Learning. - Ability to design sophisticated experiments that account for the nuances of a two-sided marketplace and social network effects. - Ability to distill high-dimensional problems into succinct, actionable narratives for non-technical executive audiences. For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page . Annual Salary Range $307,430 - $373,680 USD Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted). Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process. For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.
Principal Software Engineer, Game Safety
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. WHY SAFETY? At Roblox, we strive to connect a billion people with optimism and civility, and the Safety organization’s mission is to become the leader in civil immersive online communities. We systematically detect, remove, and prevent problematic accounts, content and behavior, and we make Roblox accounts secure and free from compromise. We cover a broad area of the tech spectrum, including machine learning, classifiers for 3D models, experimentation, automation, detection workflows, and AI-powered text filters. Aligned and partnering with product teams, we use this toolbelt to discover new opportunities, influence and shape the product roadmap and prioritization, build safety products, and measure the impact on our community of users and developers. In doing so, we keep Roblox safe, civil, and inclusive, and we foster positive relationships between people around the world. WHY GAME SAFETY? As a Principal Software Engineer on Game Safety, you’ll work on some of the most challenging problems we face. You will transform our experience safety efforts into a scale-oriented, near-real-time problem, in an adversarial context. This requires an understanding of code, 3D content, player behavior, and more, working at Roblox scale (billions of monthly engagement hours). The ideal candidate is creative, flexible across the stack, and proactive in advancing our mission of keeping users safe. Since engineering drives most of the team’s roadmap, we value initiative and problem-solving. You Will: - Build and scale distributed systems that power game moderation at Roblox, ensuring billions of monthly engagement hours are safe and civil. - Operate as a high-agency problem solver: whether the solution requires deep-diving into backend services, scaling ML pipelines, or diving into data, you do what’s needed to ship impactful safety products - Develop innovative detection approaches in a rapidly evolving, adversarial landscape, using a data-driven lens to identify new opportunities. - Lead through technical excellence: you define the team’s direction by being the first to dive into the hardest problems, earning influence through your execution and mentorship. - Partner cross-functionally with Moderation Operations, Product Management, and Data Science to deliver end-to-end products that protect our community. You Have: - 6+ years of experience building and shipping high-scale backend systems to production. Experience with machine learning is a plus - 6+ years of experience working on multi-person codebases, including open-source or personal projects - Passion for delivering products end-to-end, from ideation through implementation, with laser focus on the end goal while being empathetic with cross-functional stakeholders You Are: - Resourceful: You're adaptable in any situation and can always find a path forward. - Analytical: Excited to investigate large, ambiguous problems, and quantify the problems and the solutions. - User Oriented: You always start with the needs of the user, whether they are Roblox users or internal engineers before architecting a solution. - Team Oriented: You lift up your peers and find ways to make the team stronger. You are a sought-after mentor. You foster a culture of technical excellence. - Mission Driven: You stay laser-focused on the mission and are versatile, creative, and strategic to achieve it. You think long-term, and find ways to deliver short-term value on the way to get there. For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page . Annual Salary Range $295,250 - $345,040 USD Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted). Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process. For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.
Senior Technical Producer
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. PRODUCTION What We Do Whether it’s driving a vision from start to finish or collaborating with teams to inspire and deliver projects of Epic quality, Epic’s production teams take pride in consistently delivering world-class products and experiences. What You'll Do We are looking for a Senior Producer to join us on the Fortnite Core Tech team, driving one of our major R&D tech programs which involves large cross-team and cross-functional groups. These involve low level game and engine systems, including internal developer workflows and processes. Potential options include internal devops and stability, tech initiatives related to the editor, and reducing time to play. In this position, you will partner with the broader Fortnite organization and specific team leadership across the company to manage goals, executions, and outcomes of this program. We’re looking for individuals who excel in multitasking, thrive in chaos, possess great communication skills, and are comfortable managing roadmaps and schedules of a group of opaque initiatives. Ideal candidates have experience in game or engine development or hardware frameworks, and have directly worked with engineers and the systems they develop. In this role, you will - Partner with the Engineering Directors, Product Owners, and exec stakeholders to define strategies and initiatives for the program - Develop a roadmap feedback loop which can speak to health, risk, progress, and roll that up to the broader org - Help scale operations to support the broader Metaverse vision - You may directly manage producers, or you may be operating individually but influencing other teams in what they do and how they do it - Operate 50% at a high level and 50% in the details managing technical work What we're looking for - Deep experience working with engineers and on technical projects - Able to drive high level goals/vision and also dig into technical details - Experience managing outcomes for the program and know enough to confirm the validity of the underlying plan - Understands how complex systems work, what they do, and why. Wants to know how everything works - Strong skills in organizing unstructured work and managing multiple competing needs - Experienced with devops, game engines, platforms, and tools is highly desired - Deep experience managing large team roadmaps, rallying individual teams around common goals - Experience in managing/growing team orgs to scale for demand - Experienced working with strong personalities and still achieve the desired results This role is open to multiple locations in North America (excluding NY & WA). EPIC JOB + EPIC BENEFITS = EPIC LIFE <span data-sheets-userformat="{"2":1320
Senior Sales Specialist - Robotics
The opportunity At Unity, we're on a mission to accelerate the world's transition to simulation-driven robotics — empowering enterprises across manufacturing, logistics, and autonomous systems to design, train, and deploy robots faster, safer, and smarter. Through real-time 3D technology, we give engineers the tools to validate ideas virtually before they ever touch the physical world. Joining our robotics team means more than selling software. It's an opportunity to help reshape how some of the world's largest industrial operations approach automation — and to be at the forefront of a shift redefining what's possible across manufacturing and logistics. We're looking for strategic thinkers and relationship builders who are ready to take ownership, work closely with our regional sales teams, and drive adoption of simulation technology that is genuinely changing how enterprises build and operate robotics systems. As a Senior Robotics Sales Specialist, you will identify the right customers, make the case for change, and guide them through every phase — from the first conversation to a fully deployed solution. Short-term success means a healthy, qualified pipeline and early wins with the right enterprise accounts. Long-term, you become Unity's field authority on robotics commercial strategy — with direct influence on how we scale across the verticals that matter most and a clear path to growing with a team that is building something genuinely new. What you'll be doing - Lead and create new opportunity engagements that deliver the highest value for robotics customers — aligning Unity's strengths with customer needs to build differentiated, outcome-based solutions that address real operational challenges across logistics, warehousing, and manufacturing. - Build relationships and gain trusted advisor status with key stakeholders and senior decision makers at target accounts — developing executive-level engagement strategies that influence the buying process and accelerate deals from first conversation to close. - Plan, develop, and execute account sales strategies to grow revenue and gain market share — mapping customer organisational structures, identifying expansion signals, and maintaining pipeline and opportunity tracking. - Work collaboratively with Sales, Solutions Engineers, Strategic Partnerships, and Product teams to solve customer problems, identify new opportunities, and ensure every engagement is backed by the right technical and commercial resources. - Represent Unity across the robotics and industrial automation ecosystem — cultivating relationships with robot OEMs, system integrators, and automation ISVs, and positioning Unity as the simulation platform of choice at key industry events. What we're looking for - A track record of closing complex, high-value enterprise deals in industrial software, automation, or simulation — with demonstrated ability to navigate engineering decision makers and C-suite stakeholders through a structured, multi-stakeholder sales cycle. - Proven commercial depth in value-based selling — able to independently build and present business cases including ROI, TCO, and payback period tailored to operations and finance buyers without requiring heavy pre-sales support. - Experience selling into logistics, warehousing, or manufacturing environments with a clear understanding of the automation investment drivers — throughput efficiency, deployment risk reduction, and labour cost optimisation — that motivate enterprise buying decisions. - Demonstrated ability to succeed in a specialist sales model — infl
Senior Technical Product Manager, XR Platforms
The opportunity Unity powers millions of creators — and XR is one of the most exciting frontiers we support. This role owns how Unity runs across the XR ecosystem: headsets, mixed reality devices, and whatever comes next. You'll set the platform roadmap, negotiate directly with global hardware partners, and work hand-in-hand with engineering and R&D to keep Unity's XR capabilities ahead of the curve. This is a high-visibility role with real influence — your decisions will shape what millions of creators can build. Short-term: stabilize and expand XR platform support, build strong partner relationships, and close critical dependency gaps. Long-term: position Unity as the go-to engine for next-gen XR and AI-assisted creation. What you'll be doing - Own the XR platform roadmap — analyze market trends, identify emerging platforms, and make the case for where Unity invests for maximum creator impact - Negotiate with global hardware partners and navigate deep internal dependencies to keep platform-level stability a top priority - Author high-stakes strategy documents and stay close to the technical details of Unity's interaction with XR hardware - Partner with R&D to shape how AI-driven authoring and internal tooling evolve engine support for XR platforms - Represent Unity's platform vision externally — at XR industry conferences and in strategic overviews for partners and customers What we're looking for - Proven track record shipping complex, technical products — middleware, OS, developer tools, or large-scale platform integrations - Experience managing external partner relationships and influencing internal stakeholders across a large organization - Technical fluency in APIs, rendering pipelines, and hardware abstraction — comfortable going deep with architects and engineers - Ability to untangle complex cross-functional dependencies and drive execution from strategy to shipping - Exceptional written and verbal communication — can distill technical roadmaps into compelling narratives for any audience You might also have - Hands-on familiarity with Unity or another major game engine - Experience integrating AI tools into developer or creative workflows - Background in developer advocacy, conference speaking, or partner-facing platform evangelism Additional information - Relocation support is not available for this position - Work visa/immigration sponsorship is not available for this position Benefits At Unity, we want our team members to thrive. We offer a wide range of benefits designed to support well-being and work-life balance. Please note: Benefits eligibility, specific offerings, and coverage vary based on the country and employment status. While specific benefits vary, here are some of the ways we strive to take care of our eligible team members globally: Comprehensive health, life, and disability insurance | Commute subsidy | Employee stock ownership | Competitive retirement/pension plans | Generous vacation and personal days | Support for new parents through leave and family-care programs | Office food snacks | Mental Health and Wellbeing programs and support | Employee Resource Groups | Global Employee Assistance Program | Training and development programs | Volunteering and donation matching program</p&
Senior Software Engineer, UGC Validation
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. The Team The Avatar Team is at the heart of the Roblox experience. The Roblox Avatar defines the identity of every player and is a core pillar of the metaverse. Within this group, the Avatar Heads and Bodies team ensures that these foundational avatar components are high-quality, performant, and reliable at scale. We are looking for a Senior Software Engineer to join our User-Generated Content (UGC) Validation engineering initiatives. This role focuses on advancing our existing automation and validation systems to ensure that the rapidly growing ecosystem of 3D marketplace content meets our platform standards. The Role As a Senior Software Engineer for UGC Validation , you will focus on scaling and evolving our automated systems to validate 3D assets uploaded directly to the Roblox marketplace. Your primary responsibility will be to develop engineering solutions that quantitatively enforce our marketplace policies. Rather than building systems from scratch, you will expand upon our established validation frameworks to detect avatar schema compliance, flag geometry-based exploits, and programmatically measure asset quality. In this role, you will serve as a core practical resource for geometric processing, helping our broader engineering and machine learning initiatives build highly precise automated setup tools. You Will: - Scale and Extend Automated Validation: Maintain, optimize, and expand our existing engineering systems to analyze 3D geometry, avatar schema compliance, rigging structures, and asset metadata. - Enforce Marketplace Policy: Develop and refine quantitative, programmatic metrics to evaluate incoming UGC assets against platform quality standards and security rules before they reach hundreds of millions of users. - Geometric Processing Resource: Serve as a practical engineering resource for geometric processing, collaborating closely with machine learning teams to enhance asset quality pipelines. - Cross-Functional Execution: Work across the avatar stack, collaborating with engineers, product owners, and artists to translate complex marketplace policy requirements into clean, scalable code updates. - Optimize Existing Pipelines: Enhance sophisticated data and validation pipelines capable of handling large-scale 3D as
Senior Engineering Manager, Engine
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. Senior Engineering Manager About the role: The Geometry team in the Roblox Engine organization builds the foundational technology that all Roblox worlds and avatars are made of. We focus on how complex 3D geometry is created, stored, and streamed so that experiences can be larger, more detailed, and more dynamic , while still running well on a wide range of devices. Within Geometry, the Geometry Scalability team owns the engine technologies that let creators build: - Huge, dense environments that still perform on low‑end mobile devices - High‑fidelity avatars and articulated models that stream smoothly as players move through a world - Consistent, high-quality visuals, whether content starts as parts, voxels, or meshes Today, the team works on systems such as: - SLIM (Scalable Lightweight Interactive Models) – our format and pipeline for streaming large composite models with automatic levels of detail for both worlds and avatars - Geometry generation and clustering frameworks used to combine, simplify, and stream complex scenes efficiently - Mesh level‑of‑detail and evaluation pipelines that balance visual quality and performance across devices We partner closely with Rendering, Avatar, Physics, Content Platform, and Engine Infra to deliver multi‑year scalability initiatives that shape the future of the Roblox platform. You will: - Lead and grow the Geometry Scalability team — a group of senior and staff C++ engineers working at the intersection of real-time graphics, geometry processing, and large-scale systems — and own the vision, roadmap, and execution for systems like SLIM and our geometry generation and level-of-detail pipelines. - Evolve geometry scalability over a 1–3 year horizon , driving new algorithms and architectures in areas such as mesh simplification, level-of-detail generation, and scalable skinning/transcoding pipelines — extending today's capabilities from static environments to avatars, articulated models, and animated content like vehicles and interactive props. - Own end-to-end delivery for geometry scalability systems — design, implementation, testing and performance validation, rollout, monitoring, and long-term maintenance — with clear execution practices that lead to predictable, high-qua
Senior Software Developer
The opportunity Parsec creates ultra-low latency, high-performance remote desktop technology that empowers creative professionals to work from anywhere, businesses to embrace flexible workplaces, and individuals to play together from anywhere. We're growing so that we can help leaders in gaming, entertainment, engineering, and architecture build the things we love, whether they're in the office or working from home. Parsec is a wholly-owned subsidiary of Unity. Parsec is hiring a Senior Software Developer to join our small but talented native team, working on our low latency game streaming app. The Parsec app is the foundation of everything we’ve accomplished as a company, and the product our customers use and love daily. We’re looking for someone who will join our team, drive innovation in the core technology, and mentor other engineers at Parsec. To be successful, you’ll need to be able to jump into C code without breaking a sweat, pursue hard problems that you have no prior experience with, and build lean, “performant, modularized, and maintainable code. What you'll be doing - Work with UI, encoding/decoding, networking, input, and much more across multiple platforms - Jump into a C codebase on day one and confidently deploy code to more than 5 million people - Be fascinated with building cutting edge technology in gaming from video rendering to UDP protocols - Be obsessed with finding the right, low latency solution to the challenges we face - Listen to customer feedback, interpret the needs of the broader community, and find opportunities to delight our customers What we're looking for - Hands-on experience working in a production C codebase. - Familiarity with macOS app development (e.g., IOKit, CoreGraphics, window/input management) and shipping native apps on macOS. - Familiarity with Windows desktop application development. - A deep desire to learn, improve a product, and make customers happy. - Experience working with a globally distributed team. You might also have - Familiarity with Linux/Ubuntu app development - Familiarity with Windows & Mac Driver development - It's definitely a bonus if you’ve worked in the video game industry or your WASD keys are worn out from playing too many games on your computer. Additional information - Relocation support is not available for this position - Work visa/immigration sponsorship is not available for this position Benefits At Unity, we want our team members to thrive. We offer a wide range of benefits designed to support well-being and work-life balance. Please note: Benefits eligibility, specific offerings, and coverage vary based on the country and employment status. While specific benefits vary, here are some of the ways we strive to take care of our eligible team members globally: Comprehensive health, life, and disability insurance | Commute subsidy | Employee stock ownership | Competitive retirement/pension plans | Generous vacation and personal days | Support for new parents through leave and family-care programs | Office food snacks | Mental Health and Wellbeing programs and support | Employee Resource Groups | Global Employee Assistance Program | Training and development programs | Volunteering and donation matching program Life at Unity</st
Cinematics Director
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. CINEMATICS What We Do In the Cinematics Team, we are pushing the boundaries of what is possible in realtime. We are in the early stages of this growth in realtime quality work and we are growing quickly and implementing various techniques and ideas to improve what can be done in Unreal Engine. Our team is one of the few at the forefront of delivering innovation, through cinematic quality visuals. What You'll Do Epic Games is searching for a collaborative Cinematic Director to join our close-knit team. We have been shaping Fortnite's cinematic narrative for nearly a decade, and we are looking for someone to join our small team of directors to craft high-impact projects. This is not a standalone "department head" role. We work as a tight creative unit, and the successful candidate will value shared authorship over solo control. If you love the process of brainstorming, quickly pitching story ideas, and collaboratively working with leads across every department to realize a vision, this is the place for you. You will work alongside two existing directors to manage a high volume of trailers—typically juggling 2 to 4 at any given time—while synthesizing notes from Marketing, Art Direction, and Game Direction stakeholders. We are looking for someone eager to contribute their own voice while respecting the team dynamic. This is a unique opportunity for an artist passionate about storytelling who wants to dive into a high-energy, collaborative pipeline rather than "running" a show on their own. In this role, you will - Collaborate closely with our two existing directors to define the creative vision and visual storytelling for Fortnite and other Epic trailers. - Participate in every step of the process: from initial brainstorming and rapid pitching to final delivery. - Synthesize feedback from multiple stakeholders—including Marketing, Art Directors, and Game Directors—into actionable direction. - Work across multiple trailers simultaneously, contributing to animation, layout, lighting, and FX execution. - Collaborate with the Animation Director to direct motion capture sessions and oversee scene assembly in Unreal Engine 5 using Sequencer and Control Rig. - Communicate shot design and pacing through visual tools like draw-overs and rip-o-matic footage. - Research and prototype emerging tools to keep our small, efficient team on the cutting edge. Communicate shot design and pacing through visual tools like draw-overs and rip-o-matic footage. What we're looking for - Demonstrated experience in cinematic direction with a strong portfolio of short-form or trailer work. - A highly collaborative mindset; someone who thrives on brainstorming, giving/receiving feedback, and shared creative ownership.</
Senior Language Programmer, Verse UE Integration
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. PROGRAMMING - UNREAL ENGINE What We Do Unreal-powered projects have been on the bleeding edge of real-time entertainment for over 20 years. Our team of programming experts are always innovating to improve the tools and technology that empower content developers worldwide. What You'll Do Epic Games is searching for an experienced Senior Language Programmer to join our Verse team, which owns the toolchain (compiler, VM, and runtime) powering game development in Unreal Engine and UEFN. You'll work on the systems every UE and UEFN developer relies on to build and ship games with Verse. In this role, you will - Extend and evolve the Verse compiler toolchain and VM, implement new language features, integrate the toolchain into Unreal Engine's content, build, and cooking pipelines - Optimize performance, memory usage, and iteration times across the Verse toolchain and UE/Verse boundary - Establish test workflows to validate improvements and prevent regressions - Drive integration work in close collaboration with programmers from the Verse Language team and the broader Unreal Engine programming organization What we're looking for - Excellent knowledge of C++17 or later - Experience in profiling and optimizing large codebases - Strong ability to reason about large, interconnected systems - Strong communication and collaboration skills across programming teams - Ability to work autonomously and deliver practical solutions independently - Strength in compiler and VM internals or Unreal Engine integration (experience in both is a plus) EPIC JOB + EPIC BENEFITS = EPIC LIFE Our intent is to cover all things that are medically necessary and improve the quality of life. We pay 100% of the premiums for both you and your dependents. Our coverage includes Medical, Dental, a Vision HRA, Long Term Disability, Life Insurance & a 401k with competitive match. We also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees & dependents. Throughout the year we celebrate our employees with events and company-wide paid breaks. We offer unlimited PTO and sick time and recognize individuals for 7 years of employment with a paid sabbatical. ABOUT US Epic Games is a leading interactive entertainment company. For over 30 years we've been making award-winning games and engine technology that empowers others to make visually stunning games and
Senior / Principal Data Scientist - Discovery
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. WHY DATA SCIENCE & ANALYTICS? The Data Science & Analytics organization's mission is to increase our speed, frequency and acumen of making decisions at scale by instilling a data-influenced approach to building products. We cover a wide area of the data spectrum including analytical data engineering, product analytics, experimentation, causal inference, statistical modeling and machine learning. Aligned and partnering with product verticals, we use this extensive tool belt to discover new opportunities and unmet use cases, influence and shape the product roadmap and prioritization, build data products and measure impact on our community of players and developers. WHY DISCOVERY EXPERIENCES? Roblox is not just a platform; it is a complex, two-sided marketplace where millions of creators meet over 70 million daily active users. The Discovery Experiences team is the technical heartbeat of this ecosystem. We own the surfaces—Home, Search, Matchmaking, and Notifications—that determine how users navigate the metaverse. As a Data Scientist , you will own the ranking initiatives that power these canvases. You aren't just building models; you are building the economic and social frameworks that decide which experiences thrive. You will report directly to the Senior Director of Data Science and serve as a high-visibility IC leader driving the roadmap for our most critical consumer touchpoints. You Will: - Algorithmic Vision: Lead the development of ML solutions and ranking frameworks that power our discovery canvases. You will move beyond local optimizations to solve for long-term ecosystem health and user retention. - Strategic XFN Partnership: Act as the primary scientific advisor to Product and Engineering leaders. You will use data to inform, drive, and accelerate innovations via deep-dive insights and ML prototypes. - Causal Inference & Experimentation: Leverage advanced causal inference methodologies to measure the effectiveness of platform initiatives (e.g., social features or site-wide events) that are often susceptible to complex network effects. - Foundational Scaling: Develop frameworks to scale the hypothesis generation process, ensuring that our experimentation velocity matches our massive growth. - First-Principles Problem Solving: Apply creative, first-principles reasoning to ambi
Principal Software Engineer, WebRTC
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. As a Principal Software Engineer, Audio-Video-Communication team, you'll be in charge of building our upcoming platform to bring multi-modal communication experience - voice chat, 3D audio, and large-scale broadcast, to our users. If you enjoy working on C++ software while building products for the passionate community of Roblox, you'll be right at home within our experienced and growing social team. You will work with our Engineering Managers and Directors within our Engine's team, and will report to our Manager of the Real-Time Communications team. You Will: - Build and launch the latest real-time communication platform from the ground up, designed to support billions of users. - Employ best programming practices to write code that is efficient, maintainable, and scalable. - Play a crucial role in the introduction of high-quality communication features/products on a wide range of devices, from mobile to high-end platforms. - Enhance the robustness and performance of existing components - Collaborate with engineers across engine and partner teams to create synergistic solutions You Have: - Over 8+ years of experience developing and deploying user-facing software products. - Successfully deployed a high-quality, multi-service distributed system at scale with low costs. - Familiarity with the challenges of working at scale and on constrained platforms like consoles or mobile devices. - Experience in performance optimization (working in Kernel, Assembly, C, and memory management). - Proficiency in C++ and an understanding of parallel/concurrent programming concepts - A grasp of industry standards, best practices, and design patterns - Approached problems from multiple perspectives, weighing the advantages and drawbacks of different solutions You Are: - Enthusiastic about crafting software programming environments for game developers, eager to apply insights from multiple programming ecosystems to our scripting environment - Able to navigate complex codebases - Developing systems that are not just effective but also resilient over time - Inquisitive, constantly learning and keeping abreast of the latest trends in scripting languages and programming environments For roles that are based at our headquarters in San Mateo, CA: The starting base pay
Senior Engine Programmer
SENIOR ENGINE PROGRAMMER Remote US & Canada only We’re looking for an exceptional Senior Engine Programmer to join our live team to help craft the most advanced social game on earth. As an Engine Programmer at thatgamecompany, you will be a highly valued member of a world-class Engine and Game Development team for an unannounced game. For the right candidate, there are ample opportunities for fun engineering challenges: Performance (CPU and GPU), Cross-platform support, Netcode, Multithreading, Audio, and Rendering, just to name a few. You will be surrounded by knowledgeable peers who will be there to coach and mentor, as you grow into a highly impactful member of the team. Must haves: - Experience developing a game engine (at work, school, or as a personal project) - 5+ years of technical engineering experience with C or C++ - Find the idea of working in a custom game engine more fun than working in a Big Engine™ - Built custom engines or have worked with custom engines and ported them to multiple platforms - Demonstrated ability to execute longer-term projects in complicated code bases with multiple stakeholders. Nice to haves: - 5 to 10+ years experience in game development or similar 3D media using C++ - Have a pet engine project or game (ideally with public code that we can view) - Clear communication skills, ability to work closely with other high-caliber engineers and artists. Responsibilities: - Design, implement, and update core systems of the TGC game engine - Collaborate closely with various disciplines, including artists, designers, and other engineers, to gather requirements, deliver and iterate on features - Help monitor, identify and troubleshoot issues and inefficiencies to increase the overall effectiveness of the development team. Perks: • Paid Time Off, Holidays, and Two Weeks Winter Break • Employees and their dependents get medical, dental, and vision coverage, regardless of their level, tenure, or position within the company. Moreover, these benefits start on the first day of the job—there’s no waiting period before they kick in. • Pet Insurance for those who need it too. • Compassionate leave for employees who needs to take care of their family members • Pre-tax wellness stipend • Pre-tax work from home stipend • Access our savings plan (401K program) with company match • Mental health resources including Headspace membership and Employee Assistance Program (EAP) • Discount portal for everyday goods and services • Employee inclusive and diversity initiatives such as Grow Together • Support for personal professional development Please note: Include your portfolio link, if any. If not, please state what features you've worked on in that particular project. We also require you to take a test. Thank you! Applicants must be authorized to work for any employer in the U.S. or Canada. We are unable to sponsor or take over sponsorship of an employment Visa at this time. The salary range for this position is $164,500 USD to $222,500 USD annually, with the opportunity to earn an annual discretionary bonus. This salary range is an estimate, and the actual salary may vary based on the Company’s compensation practices. Employees in this position are eligible to participate in the Company’s standard employee benefit programs, which currently include the following: medical, dental, vision, 401k, and paid time off. Our base pay is benchmarked against regional market and industry data and is adjusted to reflect the cost of living in your specific geographic area. #LI-Remote
Principal Software Engineer, Physics
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. From the early days, simulated physics has been the foundation of the way users build in Roblox. Our physics engine enables dynamic environments with emergent behavior making games more immersive and exciting. The Physics team develops Roblox's proprietary distributed physics engine. Our team implements the mathematical models behind our dynamic simulation engine, and ships engine APIs and tools that developers use every day. These models incorporate rigid body dynamics arising from external forces, collisions, and constraints while optimizing for real-time performance. We work on integrating the low level physics solver into the rest of the engine for online gameplay across multiple platforms. You will report to the Physics Environment Engineering Manager. You Will: - Innovate and implement powerful physics features that empower Roblox developers to create immersive and dynamic experiences. - Drive innovation through research and rapid prototyping , translating new ideas into practical solutions that stand the test of time. - Optimize and enhance the robustness and performance of the physics engine and its integrations, ensuring a seamless user experience. - Collaborate with internal teams and external developers , providing expert support and guidance to improve feature utilization and resolve technical challenges. You Have: - Extensive C++ Development: 8+ years of professional experience writing high-performance, optimized C++ code (2+ years if with an advanced degree). - Performance Engineering: Demonstrated ability to use multithreading and SIMD optimization techniques to enhance application efficiency with knowledge of modern computer architecture and its impact on software performance. - Physics and Numerical Methods Experience: Practical experience applying numerical methods to solve problems in real-time physics simulation. - Real-Time Physics Expertise: Proven experience developing and deploying real-time and online multiplayer physics simulations. - Physics SDK Familiarity: Hands-on experience integrating and applying physics SDKs such as PhysX, Havok, and Bullet. - Educational Background: Bachelor's or advanced degree in Computer Science, Mathematics, Physics, Engineering, or equivalen
[2026] Senior Machine Learning Engineer, Multimodal AI, Computer Vision and Graphics - PhD Early Career
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. At Roblox, computer vision and graphics power the way our global community discovers, creates, and interacts on our virtual platform. This role involves building cutting-edge models to interpret and analyze every form of content—experiences, text, images, videos, and 3D avatars. Your work will directly influence core systems that drive the next generation of creation, search, recommendations, and trust & safety initiatives across our massive ecosystem. We’re looking for PhD candidates passionate about the intersection of computer vision, graphics, and generative modeling. You’ll work on applied research and engineering projects with direct production impact — enabling new ways for creators and players to bring ideas to life. Teams Hiring for This Role - Content Understanding: Develop large-scale computer vision and multimodal models that classify, organize, and recommend 3D and visual content to improve user discovery, personalization, and safety. - Account Identity : Focuses on various aspects of user identity from bot detection, alternate account detection graph, to age estimation based on behavioral and facial features. - Safety AI Systems: Develop AI that automatically inspects and filters the vast array of user-generated content on Roblox – from images and videos to audio files, 3D meshes, and entire games. This includes CV models to detect unsafe images, audio analysis to screen sound and music, and novel techniques for 3D content and code moderation. You Will: - Design and implement foundation models for visual and 3D-based creation, search, and recommendations , ensuring a high level of fidelity, relevance, and ranking. - Break down complex product requirements into iterative deliverable stages, moving applied research into high-scale production systems. - Implement innovative visual and multi-modal models that power core Roblox functions (e.g., world creation, avatar systems, search, and recommendations). - Build high precision facial age estimation across demographics from ground up including various fraud detection techniques for a robust and safe user identity system. You Have - Possessing or pursuing a PhD in computer science, engineering, or a related field, with a thesis aligned to Roblox’s research areas. - Expertise in one or more areas: compu
UI Programmer
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. PROGRAMMING - GAMES What We Do Unreal projects have been leading the pack of real-time entertainment with our constantly growing team of programming experts. We’re always improving on the tools and technology that empower content developers worldwide. What You'll Do We’re looking for a User Interface Programmer who is passionate about games and well-versed in C++, UI development on PC, console and mobile. In this role, you will work closely with artists, designers, and other programmers on cutting-edge features that support player experiences across Fortnite. In this role, you will - Contribute to the design and implementation of new and existing UI and its intersections with gameplay features and services - Optimize and fix bugs in existing systems - Build relationships with adjacent teams including Art, Design, Product, and Performance, while working on cutting edge features that support player experiences across the Fortnite ecosystem - Collaborate effectively with peers, share knowledge, and support others’ success as well as your own - Write and document reliable, maintainable code, with extensibility in mind - Maintain strong attention to detail, especially with regard to functionality, readability and compliance What we're looking for - Strong understanding of C++ and technical fundamentals - Experience developing UI features for console (direct mobile experience or knowledge is a plus) - A commitment to delivering quality work with a collaborative, solutions-focused approach, and a willingness to explore and learn unfamiliar systems - Ability to communicate clearly and respectfully in a remote, cross-disciplinary team environment - An interest in games or interactive experiences, and UI/UX design principles - Strong analytical and problem-solving skills - UMG and Slate experience is a plus EPIC JOB + EPIC BENEFITS = EPIC LIFE We pay 100% for benefits for both employees and dependents and offer coverage for supplemental medical, dental, vision, critical illness, telemedicine, Life and AD&D, long term disability insurance as well as weekly indemnity (short term disability) and a retirement savings plan with a competitive employer match. In addition to the EAP (employee assistance program), we also offer a robust mental well-being program th
Senior Rendering Engineer Manager
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. The Roblox Vision Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the platform that empowers our community to bring any experience imaginable to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility. Why Join Our Rendering Team? Roblox is seeking an experienced and passionate senior engineering manager to lead a team of talented engineers building cutting edge rendering technology. The rendering team at Roblox is at the heart of how millions of creators and players experience our platform. We are a group that is highly passionate about pushing the boundaries of visuals, scalability and performance. We develop our in-house engine and are in control of our entire technology stack, from the rendering pipeline, the lighting techniques, the material system, the voxel terrain to the VFX system and the server infrastructure. Roblox continues to tackle an unprecedented scalability challenge: to allow User Generated Content to take advantage of high end devices while scaling all the way down to low end mobile devices, across a vast array of platforms and genres. Our technology stack and features must allow Creators to express their amazing vision and we must cater to Creators that range from professional developers to enthusiastic newcomers. Our engine must be capable of producing visuals that look great on high end devices while preserving their intent on low end devices. The Roblox platform has an immense reach. Our work makes it into the hands of hundreds of millions of users all over the world. You will: - Lead and mentor a world-class team of rendering engineers focused on one of the following pillars: - The core rendering pipeline, culling and dispatching systems, graphics APIs backends (Vulkan, Metal, Direct3D, agc, OpenGL) and related systems. - The Lighting, shading, materials, global illumination, and post-processing systems. - Act as a hands-on technical leader, providing guidance on architectural decisions and implementation, from low-level details to high level choice of algorithms, and ensuring the stability and efficiency of our technology stack. - Partner with your team and other engineering leaders to define and execute the vision for
Director of Engineering - AI for Roblox Studio
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. Why Roblox Studio? Roblox Studio is the creation engine behind millions of immersive 3D experiences built by creators around the world. It serves everyone from first-time developers to large professional studios, combining a powerful real-time engine with a deeply expressive toolchain. We’re entering a major platform transition: evolving Studio into an AI-Native IDE , where intelligent systems can plan, act, validate, and iterate alongside creators. This shift is foundational to the future of creation on Roblox and must be executed with rigor, reliability, and scale. The Role We are seeking a Director of Engineering for Studio Assistant to own and drive this transformation. In this role, you are accountable for the architecture, execution, and long-term success of agentic AI systems embedded deeply into Roblox Studio. You will operate at the intersection of platform engineering, AI systems, and developer experience by setting direction not just for features, but for how AI-powered creation works at Roblox. This role carries responsibility for multi-year platform bets , organizational design, and the technical quality bar for AI inside Roblox Studio. This role will be based in our San Mateo, CA headquarters (hybrid with Tues-Thurs onsite days). You Will: - Own the technical direction and delivery of Studio’s AI-Native IDE strategy. - Build and scale agentic AI systems (planning, execution, validation, evaluation) that are production-grade and reliable. - Set and uphold the engineering quality bar for AI systems inside Studio. - Lead senior engineers and managers across multiple teams. - Drive alignment and execution across Studio, Creator, Foundation AI, Safety, and Infrastructure . - Partner with executive leadership to translate long-term AI strategy into durable roadmaps. You Have: - 15+ years of engineering experience , including ownership of large-scale, long-lived platforms. - Proven leadership through major platform or architectural transitions . - Deep experience building LLM-powered and agentic systems beyond chat-based interfaces.</li
Principal Software Engineer - Roblox Database
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. Roblox’s database team develops the next-generation, multi-tenant database platform that elastically scales and underpins every online data workload at Roblox. As a principal engineer on the database team, you will shape the architecture, build and launch critical database capabilities that keep our services fast, reliable and efficient at global scale. You will report to the Technical Director for Storage. You will: - Design and implement new engine features —indexing, storage formats, WAL and replication protocols, sharding, and query-planner enhancements—that push latency, throughput, and availability boundaries. - Evolve the control plane to deliver elastic scaling, autonomous healing, and zero-downtime schema or tenant moves across global regions. - Profile and optimize critical code paths using kernel-level tracing and advanced performance tooling; drive systematic tail-latency reductions. - Establish engineering best practices by leading design reviews, performance benchmarks, failure drills, and post-incident retrospectives. - Automate everything : develop frameworks for testing, CI/CD, rollout safety, observability, and autoscaling so that the platform operates hands-off at scale. - Mentor and unblock engineers , fostering deep database craftsmanship and disseminating knowledge across Storage, Platform, and product teams. - Engage with the open-source community —upstreaming patches, presenting learnings, and influencing the future of Postgres, RocksDB and related ecosystems. You have: - 8+ years of experience in software engineering or a relevant field - Deep experience with building and operating large-scale distributed databases or storage engines (e.g., PostgreSQL, MySQL/InnoDB, RocksDB, Spanner, Aurora, AlloyDB). - Deep expertise in database internals —B-trees, MVCC, WAL, query optimization, buffer management—and strong skills in C/C++, GO or Rust . - Hands-on experience with consensus algorithms (Raft, Paxos) and multi-region replication models that deliver strong consistency and high availability. - Proven success shipping high-QPS, low-latency services on cont
Senior Software Engineer, Geometry
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. As a Senior Software Engineer on our Geometry team, you will drive foundational algorithms for real-time 3D content creation and editing that power the Roblox platform. Working in a small, autonomous team, you will solve novel math computational problems and deliver immersive, expressive creative tools to millions of users. At this level, you are expected to own pod-level or team-level projects from inception to implementation, provide technical direction to junior collaborators, and contribute to the team’s long-term technical strategy. You Will: - Own End-to-End Development: Lead complex, team-level projects through the full development lifecycle, from research and prototyping to production deployment and maintenance. - Architect Robust Solutions: Develop efficient algorithms for geometry processing (e.g., convex decomposition, mesh partitioning, boolean operations) that support real-time simulation, collision detection, and performance requirements across all platforms. - Mentor and Lead: Provide technical guidance and mentorship to junior engineers, fostering a culture of high standards, code quality, and collaborative architectural discussions. - Solve Computational Problems: Tackle discrete math and computational geometry challenges, applying linear algebra, numerical solvers, and advanced data structures to deliver robust features. - Think Systemically: Anticipate downstream impacts of your technical decisions, ensuring solutions are scalable, maintainable, and aligned with the long-term vision of the Geometry and Engine teams. - Collaborate Cross-Functionally: Work closely with other teams (Graphics, Physics, Avatar) to ensure cohesive integration of geometry components into the broader Roblox experience. You Have: - Experienced: You have 5+ years of industry experience (or equivalent research experience) in C++ and 3D application development, specifically in optimizing 3D game engines or real-time geometry applications. - Technically Proficient: Highly skilled in modern C++ with a focus on writing organized, efficient, and reusable code. You possess deep knowledge of advanced data structures, algorithms, and computational linear algebra (vector/matrix math, numerical solvers, finite-element methods). - Mathematically Minded: You have a passion for solv
Senior Counsel (Regulatory)
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. LEGAL What We Do Epic's multi-specialized team of attorneys and legal professionals partner across our organization to provide legal solutions as well as consult and inform on the products we build and games we develop. What You'll Do Epic’s regulatory team advises the company on newly enacted laws and regulations around the world as well as works alongside our Public Policy Team to monitor regulatory developments. Partnering closely with our subject matter experts, Product Counsel and Compliance Team, you will manage the design of compliance programs and educate counsel regarding regulatory requirements. You will also assist with the company’s response to regulatory investigations and requests for information from regulators. In this role, you will - Advise Epic senior management, Product Counsel, the Compliance Team and Legal leadership on key global laws and regulations, including online safety frameworks - Lead multi-stakeholder regulatory compliance strategies - Provide legal analysis of legislative and regulatory drafts to the Public Policy team - Support advocacy and engagement with regulators and trade associations - Respond to global regulatory inquiries and investigations What we're looking for - A qualified attorney with at least 8 years of experience working in regulatory compliance, either within a regulatory body, in-house or at a law firm - Experience handling regulatory enforcement actions brought by regulatory bodies - Prior work and/or substantial knowledge of the tech industry; A good working knowledge of tech or videogames is an advantage - An individual who is comfortable working in a multi-stakeholder environment, navigating complex issues, driving high-risk/impact projects, and working and making sound judgments and decisions in ambiguous situations where clear guidance is lacking or may not exist - Must be able to work proactively, independently, and reliably under tight timeframes in a fast-paced environment - Excellent interpersonal skills and ability to work collaboratively with a broad range of individuals and teams EPIC JOB + EPIC BENEFITS = EPIC LIFE Our intent is to cover all things that are medically necessary and improve the quality of life. We pay 100% of the premiums for both you and your dependents. Our coverage includes Medical, Dental, a Vision HRA, Long Term Disability, Life Insurance & a 401k with competitive match. We also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees & dependents. Throughout the year we celebrate our employees with events and company-wide paid breaks. We o
Senior Game Security Engineer
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. ECOSEC What We Do Our ECOSEC team provides a safer experience for Epic's users. We work across multiple products and services to improve technology and craft transparent policies so our players and users can have positive experiences on our platforms. What You'll Do Epic Games is looking for a Senior Security Engineer focused on Game Security to develop and improve anti-cheat capabilities within our games. Your efforts will be critical to the success of Fortnite and the many creators who depend on it. The ideal candidate would have prior experience in developing gameplay features and backend services. We are particularly interested in those that have prior experience working with Unreal Engine. Your primary focus will be on the dedicated server and backend code, but you will partner closely with teams writing client code as well as game teams, ensuring that the underlying systems that are built are full-featured, resilient, and secure. This is an incredible opportunity to create a safe environment for millions of players and advance industry best practices. In this role, you will - Design and build new backend services or features that power Fortnite anti-cheat or related security capabilities, as well as implementing corresponding game code - Read, debug, and write code for Fortnite in C++ and associated backend services in Go - Proactively seek out vulnerable components in the Fortnite game client or backend, then clearly communicate the problem and recommended solution, implementing it as well if appropriate Influence others to maintain a security oriented mindset - Debug, modify, and optimize existing security systems for both the Fortnite game client and backend components - Ensure Fortnite is operating well for players and that our services are resilient at scale. Assist in diagnosing and resolving Live issues What we're looking for - BSc in Computer Science/Software Engineering or related subject - candidates without a degree are welcome as long as they have proven extensive hands-on experience - Excellent knowledge and debugging skills in the C++ programming language - Fluency in Go, Java, C#, or similar programming language - Self-starter, you approach challenges creatively and methodically, seeing them through to final resolution - Ability to code and architect system frameworks, new APIs, and tools. Versed in software programming principles - Understanding of online multiplayer video game architectures - Technical understanding of the structure and technology stacks of online service backends - User-focused, passionate, solutions-focused, and innovative. These traits equal success at Epic and influence everything we do EPIC JOB + EPIC BENEFITS = EPIC LIFE <span data-sheets-userformat="{"2":13201,"3":{"1":0},"7":{"1":[{"1":2,"2":0,"5"
Senior Financial Analyst
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. FINANCE What We Do Our Finance and Accounting teams build the financial infrastructure to scale our growing company. We combine analytical and strategic thinking to develop a sound financial future for our global brand. We work closely with teams across the company, international subsidiaries, as well as with external partners to ensure a world-class finance organization. Our team contains experts from fields like tax, treasury, purchasing, FP&A, and more. What You'll Do The FP&A team is responsible for managing the financial forecast. As part of that responsibility, the FP&A team will work closely with business units and functional teams to establish investment plans for both the near- and long-term. Additionally, you will support core FP&A activities for the company such as the quarterly forecast process. You will work extensively within our financial systems including Workday and Adaptive Planning, building custom reports for our leadership and providing insights on financial results and trends. Together with business leaders and the broader Finance team, you will help determine business targets to meet our objectives and put in place systems to measure and report on performance. In this role, you will - Support core corporate FP&A activities such as consolidation of planning submissions from business segments and forecasting of enterprise-wide overhead line items - Provide visibility to financial performance of the company through continuous and consistent reporting including key drivers of change in the financial forecast - Create and update presentations used to communicate financial insights to the CFO and senior leaders - Ensure accuracy in reporting through partnership with the financial systems and accounting teams - Prepare and maintain driver-based financial and operating models to support decision-making and long-term planning - Assist the FP&A team’s partnership with business leaders to establish investment plans and prioritize resources - Leverage financial modeling to assess the opportunity and profitability of key business initiatives - Identify short- and long-term financial and operating targets in partnership with business leaders What we're looking for - 3-5 years of FP&A, investment banking, and/or private equity experience - Workday and Adaptive Insights experience preferred - Advanced Excel skills - Ability to distill complex analyses into insights that drive action - Prior experience in high-growth gaming, entertainment, or tech companies highly desired - Experience collaborating with business unit executives and driving full P&L forecasting (including revenue and COS), initiative planning and execution in highly matrixed organizations - Strong analytical skills with extensive valuation/financi
Senior Concept Artist
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. ART What We Do Push your artistic talent to the limit on a team of world-class environment, character and concept artists who strive to innovate and inspire. What You'll Do Epic is looking for a Senior Concept Artist to join the Rocket League team. This is a role for someone who understands that great concept art isn't just beautiful, it solves problems. You'll be responsible for the visual vocabulary that shapes arena, seasonal events, and major visual systems, ensuring the work feels premium, intentional, and unmistakably Rocket League. Working alongside the Art Director and leads, you'll translate creative briefs into explorations, explorations into direction, and direction into something production can build from while keeping the visual language of the game tight and coherent across a live service that never slows down. In this role, you will - Generate concept work across the full spectrum of Rocket League content — cars, cosmetics, arenas, environments, UI elements, and seasonal events - Work closely with the Art Director and leads to explore visual directions and push ideas until the right answer is clear - Produce clean, buildable production concepts that give 3D Artists, Environment Artists, and Technical Artists exactly what they need to execute proportions, materials, and clear construction intent - Support live service content cadence; you'll be comfortable working at speed without sacrificing craft or cohesion - Maintain and evolve the visual language of Rocket League across new features and collaborations, including licensed IP and real-world brand partnerships - Contribute to world-building and visual framing for seasonal themes, arenas, and key moments What we're looking for - 5+ years of concept art experience in games on shipped titles, with a portfolio showing range across hard surface, vehicles, organic environments, and stylized design - Proficiency in Photoshop, Procreate, or equivalent ability to demonstrate process, not just results - Strong foundational skills: color theory, value, silhouette; you can articulate why a design works, not just make one that does - Experience producing clean, buildable production concepts that translate clearly into 3D - A problem-solver first: you can generate a wide range of reads on a brief before locking direction, and you know when to stop exploring - Comfortable working within an established visual style while still finding room to push and evolve it - Direct communicator you give and receive feedback without mystery or ego &l
Senior Environment Concept Artist
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. ART What We Do Push your artistic talent to the limit on a team of world-class environment, character and concept artists who strive to innovate and inspire. What You'll Do Epic Games is searching for an experienced Senior Environment Concept Artist to support and supervise environment concept content created by external partners as part of our collaboration with Disney. Reporting to the project Art Director and working closely with the Outsource Manager and Environment Art Leads, you will help drive the visual quality, consistency, and world-building direction of environment concept art across the project. This role requires a highly skilled environment concept artist with strong leadership instincts, exceptional communication skills, and experience working within AAA game production pipelines. You will collaborate with both internal and external teams to ensure concept work aligns with the project’s artistic vision, gameplay needs, and production requirements while helping establish a clear quality bar for outsourced environment art. In this role, you will - Partner closely with the Art Director, Environment Art Leads, Outsource Managers, and internal art teams to ensure high-quality deliverables - Communicate the project’s visual direction and world-building goals to the team(s) while ensuring all submitted work meets Epic and Disney quality standards - Create and oversee high-quality environment concept designs that support the visual identity and storytelling needs of the project - Collaborate closely with environment art, level design, lighting, VFX, and gameplay teams to ensure concepts support downstream production requirements - Make hands-on concept adjustments or fixes when necessary to maintain quality and production readiness - Help maintain visual cohesion and strong world-building across multiple environments and points of interest within the project universe What we're looking for - Exceptional portfolio demonstrating strong environment concept art skills, visual storytelling, composition, color theory, lighting, and world-building - Deep understanding of environmental design principles, including architecture, atmosphere, scale, shape language, and gameplay readability - Experience working as a Senior or Principal Environment Concept Artist on at least one shipped AAA title - Strong ability to communicate visual direction and collaborate effectively with both internal developers and external outsourcing partners - Experience creating production-ready concept packages, including callouts, orthographic designs, paint-overs, and reference sheets &l
Senior Game Security Programmer
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. PROGRAMMING - EPIC GAMES SERVICES What We Do Driving the plug-in power behind Unreal Engine 5. We bridge connections for licensees and our own internal game teams to online services. This allows games like Fortnite to utilize a combination of platform online services as well as Epic’s own online services to build cross-platform online features. Login, parties, voice chat, matchmaking, purchasing, cloud storage, and analytics are just a few examples of online features that our Online Game Services team helps games utilize. What You'll Do Epic Games is looking for a Senior Game Security Programmer to join our Anti-Cheat team and work with not only our titles but a wide variety of games from around the world. You’ll join a team with many years of experience writing robust software that protects the game instances of millions of players per day. You’ll write code in an extremely unique and fast-paced environment to counteract cheats while minimizing invasiveness. If you are passionate about reverse programming, computer security, OS internals, anti-debugging, software protection, you are in the right place. This is an incredible opportunity to create a safe environment for millions of players and advance industry best practices. In this role, you will - Apply deep knowledge of operating system internals to detect and prevent the latest cheating techniques - Champion Linux anti-cheat capabilities for Epic - Reverse programmer cheats and other malicious software - Actively seek out the next opportunity to make an improvement - Communicate regularly with internal and external game developers to meet their unique needs - Build a strong overall understanding of our game security systems - Work closely with anti-cheat data analysts to quickly iterate on new techniques What we're looking for - Expert knowledge of C/C++ in a security environment - Deep knowledge of Linux and Windows OS internals - Familiarity with development and security practices on Linux and Windows - Experience debugging and reverse programming x86-64 binaries - Understanding of online multiplayer video game architectures - Experience working with data analytics to solve, prevent, or monitor problems at scale - Understanding of code obfuscation techniques This role is open to multiple locations in North America (excluding CA, NY, & WA). EPIC JOB + EPIC BENEFITS = EPIC LIFE We pay 100% for benefits for both employees and dependents and offer coverage for supplemental medical, dental, vision, critical il
Narrative Systems Designer
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. DESIGN What We Do Put your design skills to work at a cutting-edge company that challenges the norm. From character and level design to competitive gameplay and system design, help shape the future of interactive entertainment at Epic. What You'll Do Epic Games is looking for a character-focused Narrative Systems Designer to join our dynamic team. You’ll be a key player on a team focused on using the latest technology to create NPC interactions that delight, engage, and retain players. In this role, you will - Design and implement NPC interactions with players and other NPCs, focusing on each character's personality, background and narrative - Think about character interactions and story systemically, bringing both technical skills and a creative writing touch to your day-to-day work - Work closely with leads to develop and validate satisfying relationship systems with characters - Work with Production and your leads to identify and prioritize work essential for creating these systems - Create deeply engaging conversations and questlines - Work with emerging technologies to help us shape the future of believable characters in games What we're looking for - Experience shipping multiple AAA titles as a Game Designer - A deep understanding of narrative design: you think about story & narrative systemically as well as creatively - Implementation experience with development tools, game engines (preferably UE 4/5), and pipelines; your ability to implement narrative systems in the engine will be a plus - A solid understanding of game design principles and player motivation - Ability to take ownership and communicate initiatives to ensure they are completed on time and in line with the design vision EPIC JOB + EPIC BENEFITS = EPIC LIFE Our intent is to cover all things that are medically necessary and improve the quality of life. We pay 100% of the premiums for both you and your dependents. Our coverage includes Medical, Dental, a Vision HRA, Long Term Disability, Life Insurance & a 401k with competitive match. We also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees & dependents. Throughout the year we celebrate our employees with events and company-wide paid breaks. We offer unlimited PTO and sick time and recognize individuals for 7 years of employment with a paid sabbatic
Modeling Outsource Artist
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. ART What We Do Push your artistic talent to the limit on a team of world-class environment, character and concept artists who strive to innovate and inspire. What You'll Do Psyonix is searching for a Modeling Outsource Artist to support and supervise creative content provided by outsourcing partners. The Modeling Outsource Artist will provide front-line creative feedback for work submitted for review and implementation. The ideal candidate would be a talented artist who can communicate with outsource partners, including documenting existing pipelines, collecting or creating quality bar and technical example assets, collecting photo references, creating asset block-outs, creating simple block-out paintovers, and managing the in-engine implementation of art assets. In this role, you will - Work with the Art Leads, Art Production and Director level to establish visual direction for our outsourcing vendors - Collect or generate detailed documentation, video references, and examples of art asset production, procedures, and engine requirements to support the external vendors - Clearly communicate feedback to the outsource partner, and ensure those creative notes and goals are relayed by internal artists, level designers, game designers, and production to understand the needs and goals of props being created - Provide and manage documentation of processes and procedures for the vendor with the understanding of the technical constraints, including vert count management, material setup, LOD generation, PBR texture creation and in-engine implementation - Train outsource partner artists in Psyonix's specific techniques and best practices - Foster remote teams enthusiasm for the project - Work with internal stakeholders and or IP owners on licensed asset approvals What we're looking for - Experience in shipping AAA titles across multiple platforms - Experience shipping high-quality game ready assets for production, with an emphasis on stylized art / stylized realism - Must have a strong portfolio showing executed game assets for hard surface and organics, and experience/examples of shaping outsource team development - Strong understanding of latest toolsets in game art creation, including (but not limited to) Unreal Engine 5, Substance Painter, Marmoset Toolbag, Perforce, 3D modeling and 2D/3D texturing software (A plus if experienced with Flow (“Shotgrid”) and Miro) - Highly organized, self-driven, customer focused, excellent visual and verbal communication, and a great team player - Ability to clearly critique, mentor, and impr
Quality Operations Director, Trust, Safety & Support
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. TRUST AND SAFETY What We Do The Epic Trust and Safety team provides a safer experience for Epic users. We work across multiple products and services to improve technology and craft transparent policies so our players and users can have positive experiences on our platforms. What You'll Do As the Quality Operation Director on the Trust, Safety, and Support (TSS) team, you will lead a quality assurance function responsible for auditing moderation enforcement decisions, player support workflows and machine learning model performance. You’ll oversee a small, highly specialized team focused on identifying quality gaps, driving systemic improvements, and ensuring that the trust and safety and player support functions meet Epic’s quality standards. This role bridges technical, operational, and strategic domains to ensure exceptional player experiences. In this role, you will - Lead the end-to-end development and execution of scalable QA frameworks, methodologies, and processes, including measurable quality KPIs across human and automated systems to ensure accuracy, fairness, and efficiency of moderation decisions and player support performance - Identify gaps and opportunities in moderation and player support workflows, recommending improvements through automation, training enhancements, and new processes. Analyze QA data to generate actionable insights that improve player support and moderation outcomes, agent performance, and overall operational efficiency - Partner cross-functionally with knowledge management, operations, data science, policy, and product to create robust calibration processes, ensuring alignment between human moderators, player support agents, machine learning models, and Epic’s policies. Partner with vendor management to ensure external vendors adhere to Epic’s quality standards and to drive continuous improvement - Audit outputs of human moderators, player support agents and ML classifiers for fairness, accuracy, and unintended bias. Provide actionable feedback to knowledge and training, operations, policy and ML teams - Investigate quality issues, conduct root cause analysis, and implement corrective actions to mitigate risks and prevent recurrence. Work closely with the legal and compliance teams to ensure the Trust, Safety and Support teams are meeting regulatory requirements - Report on quality KPIs and trends to senior leadership; flag emerging risks and propose mitigation strategies - Lead and develop a small high-performing team, fostering a culture of operational excellence, accountability, and innovation in support of Risk and Response initiatives What we're looking for - 7+ years in trust & safety or support quality assurance, risk operations or a related field within a technology or gaming company - 5+ years in a leadership role with experience managing quality, audit, or oversight teams, and building high performing quality programs</li>
Principal Game Designer, Engagement & Progression
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. DESIGN What We Do Put your design skills to work at a cutting-edge company that challenges the norm. From character and level design to competitive gameplay and system design, help shape the future of interactive entertainment at Epic. What You'll Do Epic Games is looking for a Principal Game Designer to tackle high-level engagement challenges across the Fortnite ecosystem. This includes innovating existing systems like Quests and Passes and creating entirely new structures to guide the player experience across the growing platform. Designers at Epic drive vision across cross-disciplinary development teams to engage players with goals that enrich their knowledge and tie in to broader forms of progression. In this role, you will - Craft meaningful goals for players that build their exposure, experience, and mastery of new and existing game mechanics, all while immersing them in the world of Fortnite - Spearhead innovation in design for the engagement space, including systems, progression, and rewards, fulfilling key engagement metrics and supporting broad systematic framework needs - Communicate and represent a vision for the player’s experience to multiple teams across the company, as well as supporting teams of all crafts to optimize their engagement - Collaborate with product management and marketing teams to ensure player satisfaction and overall game health while driving growth across the ecosystem and supporting key activations - Drive collaborative and iterative live design to prototype quickly, make changes live soon after, learn from them, and iterate What we're looking for - 10+ years of experience shipping multiple titles as a game designer, working on engagement content or goal-based progression systems in live-service multiplayer environments - Demonstrated talent for empathizing with players and a deep understanding of player motivations, forms of play, and the effects of goal setting on play - Strong interest in BR and the Fortnite Ecosystem with an understanding of what makes them work - Able to react quickly to changing project needs and drive decisions, then own that vision - You’re player-focused, passionate, solutions-focused, and innovative. These traits equal success at Epic and influence everything we do EPIC JOB + EPIC BENEFITS = EPIC LIFE Our intent is to cover all things that are medically necessary and improve the quality of life. We pay 100% of the premiums for both you and your dependents. Our coverage includes Medical, Dental, a Vision HRA, Long Term Disability, Life Insurance & a 401k with competitive match. We also offer a robust mental well-being program through Mo
Lead Environment Concept Artist
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. ART What We Do Push your artistic talent to the limit on a team of world-class environment, character and concept artists who strive to innovate and inspire. What You'll Do Epic Games is searching for an experienced Lead Environment Concept Artist to support and supervise environment concept content created by external partners as part of our collaboration with Disney. Reporting to the project Art Director and working closely with the Outsource Manager and Environment Art Leads, you will help drive the visual quality, consistency, and world-building direction of environment concept art across the project. This role requires a highly skilled environment concept artist with strong leadership instincts, exceptional communication skills, and experience working within AAA game production pipelines. You will collaborate with both internal and external teams to ensure concept work aligns with the project’s artistic vision, gameplay needs, and production requirements while helping establish a clear quality bar for outsourced environment art. In this role, you will - Partner closely with the Art Director, Environment Art Leads, Outsource Managers, and internal art teams to support external environment concept vendors - Communicate the project’s visual direction and world-building goals to outsource partners while ensuring all submitted work meets Epic and Disney quality standards - Create and oversee high-quality environment concept designs that support the visual identity and storytelling needs of the project - Develop mood boards, paint-overs, visual target references, callouts, and production documentation to guide external teams - Help define environment pipelines, workflows, and quality benchmarks for outsourced concept art production - Review outsource submissions and provide clear, actionable artistic feedback to ensure consistency in style, tone, composition, and functionality - Collaborate closely with environment art, level design, lighting, VFX, and gameplay teams to ensure concepts support downstream production requirements - Identify risks, communication gaps, or quality concerns early and escalate appropriately to leadership when needed - Lead, mentor, and provide artistic direction for a small team of environment concept artists What we're looking for - Exceptional portfolio demonstrating strong environment concept art skills, visual storytelling, composition, color theory, lighting, and world-building - Deep understanding of environmental design principles, including architecture, atmosphere, scale, shape language, and gameplay readability <li>
Lead Artist
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. ART What We Do Push your artistic talent to the limit on a team of world-class environment, character and concept artists who strive to innovate and inspire. What You'll Do Epic is looking for a veteran Lead Artist to join the Rocket League team, focusing on vehicle art with real-world manufacturer partnerships and original IP. They should be experienced with robust global content pipelines at scale. In this role, they’ll bridge the gap between world-class visual quality and the rigorous technical requirements of a live-service environment. Partnering with the vehicle art director you’ll help drive the production pipeline, ensuring that every asset balances brand accuracy with game-ready performance. You’ll work with the teams translating complex technical needs into clear, documented processes that allow our internal artists and outsourcing partners to deliver quality within strict budgets and bug quotas. In this role, you will - Define and document the end-to-end workflow for vehicle production, ensuring seamless integration between internal stakeholders and external vendors - Integrate with real-world vehicle manufacturers to ensure digital representations meet licensing and branding requirements without sacrificing game performance - Work with our global team and network of external partners, providing high-level direction, detailed feedback, and quality control at a massive volume - Navigate the trade-offs between visual fidelity, production budgets, and technical constraints to deliver on time and quality - Create and maintain "source of truth" documentation that empowers artists to work autonomously while maintaining a unified visual language What we're looking for - 15+ Years of Experience and a proven track record in high-end vehicle, cosmetic assets, or hard-surface pipelines for AAA titles or long-running live services - Experience running large-scale external pipelines, including vendor selection, asset briefing, and the management of high-volume delivery schedules - A strong working knowledge of Shotgrid, confluence, Jira, and other product management tools - Demonstrated experience working with real-world brands to bring licensed assets to life under rigorous scrutiny - An expert understanding of PBR workflows, CAD-to-Game-Engine pipelines, and the optimization required for cross-platform play - The ability to distill complex technical requirements into plain-language briefs that can be understood by artists across different cultures and time zones and experience in Unreal Engine is a plus - Must have a low-ego and thrive on helping others succeed, whether they are sitting at the desk next to you or working at a partner studio halfway across the world EPIC JOB + EPIC BENEFITS = EPIC LIFE We pay 100% for benefits for both employees and dependents and of
Design Director, Battle Pass
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. DESIGN What We Do Put your design skills to work at a cutting-edge company that challenges the norm. From character and level design to competitive gameplay and system design, help shape the future of interactive entertainment at Epic. What You'll Do Epic Games’ Fortnite team is looking for a Design Director to lead the vision for the Battle Pass, Fortnite Crew, and other pass products (e.g., Music Pass and other themed passes). You will be responsible for establishing the vision and directly owning the outcome of Passes across Fortnite. You will collaborate with peers in Game Design, UXUI, Production, Art, and QA to ensure overall product success. This role emphasizes working with leaders outside of the core Pass Team, including Art, Seasonal Design (Quest, Gameplay), UXUI, Product Management, Data Science, and Marketing, and aligning with Executive Stakeholders. In this role, you will - Be directly responsible for the Pass product design and success. Frame vision and goals for the larger team with an outcomes-driven approach - Guide design efforts for Passes to create a holistic player experience, including unlock systems, progression systems, rewards, and monetization structures, co-leading feature development with UXUI and Product partners - Work with both 1st party and 3rd party experiences, such as Unreal Editor for Fortnite (UEFN), to ensure progression integrity regardless of where players choose to play - Monitor and maintain healthy play in Fortnite, including providing direction and mentoring the XP system team. Establish guardrails and a strategy for the XP system - Attend playtests and play the live game to provide feedback, and identify practical solutions to problems and opportunities to incorporate into your team’s work What we're looking for - 7+ years of experience across game design as a senior leader overseeing pass-type engagement systems; subscription experience is a plus - Highly analytical – eager and comfortable monitoring data streams and working with Data Scientists, Analysts, and Product Managers to align on product goals - Strong stakeholder management across the teams that make Battle Pass possible (Art & Cosmetics, Progression, Marketing, Product Management, Gameplay Design, Quest) - Deep experience with PC / Console, Mobile, F2P, and Live Service Progression & Monetization Systems - An innovator in the space that tracks industry trends and defines new ones, thinking abstractly in spaces without precedent to define the future of pass design. Every Pass is a new opportunity to try something new and expand impact - Demonstrated talent for empathizing with players and a deep understanding of player motivations, forms of play, and the effects of goal setting on play - Interest in progression products in Fortnite, Battle Royale, or other multiplayer games, with an understanding of wha
DevOps Tech Lead
The opportunity We are seeking a highly skilled and experienced DevOps Tech Lead to provide technical leadership across multiple DevOps teams within our R&D organization. As a key member of our DevOps and Infrastructure group at Aura, you will be instrumental in driving best practices, fostering technological innovation, and ensuring operational excellence across our infrastructure. This role offers a unique opportunity to shape the future of our cloud-native solutions, developer experience, and data infrastructure — including the rapidly growing AI and machine learning platform layer that underpins Aura's next generation of intelligent products. Design Cloud-Native Solutions: Architect and implement scalable cloud infrastructure across multiple environments using Kubernetes and IaC — including purpose-built platforms for AI/ML training, GPU-accelerated workloads, and real-time model serving. Lead Technical Strategy: Define the technical vision and roadmap for our DevOps capabilities, aligning multiple teams around common patterns, tools, and practices that drive efficiency and reliability. Boost Engineering Productivity: Enhance Developer Portal, CI/CD pipelines, and internal tooling to shorten release cycles and reduce friction. Build self-service capabilities that let data scientists and ML engineers deploy and monitor models without DevOps intervention. Optimize Data & AI Infrastructure: Engineer robust platforms that support our data-intensive workloads, ensuring performance, reliability, and cost-effectiveness for critical business intelligence systems. Drive DevOps Transformation: Champion modern DevOps practices across engineering, establishing shared standards for how Aura builds, deploys, and operates software at scale. Implement AI Observability: Build comprehensive tracking for AI/ML usage, cost attribution, and governance across users and services. Mentor & Build Culture: Grow the next generation of technical leaders while fostering a culture of innovation, knowledge sharing, and continuous improvement within the DevOps teams. What you'll be doing - Technical Leadership: Shape the future of Aura's infrastructure and influence architectural decisions across the organization. - Wide Range of Technologies: Work across the full DevOps spectrum – from IaC and Kubernetes to data platform and developer productivity tools. - Personal Development: Clear path for career advancement as you demonstrate success and impact — at the intersection of DevOps and AI infrastructure, one of the fastest-growing engineering domains. - Innovation Playground: Experiment with emerging technologies and implement solutions at scale — including GPU scheduling, vector databases, and LLM serving frameworks. - Strategic Impact: Direct line of sight between your work and Aura's business outcomes What we're looking for - 7+ years in DevOps, SRE, or platform engineering, with 2+ years leading teams or tech-leading across multiple squads. - Deep expertise with Kubernetes — architecture, networking, security, and cluster operations at scale. - Hands-on experience with Pulumi (or equivalent IaC) and at least one major cloud provider (AWS, GCP, or Azure). - Strong CI/CD expertise — designing and maintaining pipelines at scale (e.g., GitHub Actions, Jenkins, ArgoCD). - Solid understanding of networking, security, and observability in cloud-native environments. - Experience with monitoring and observability stacks (e.g. Prometheus, Gr
Analyste Workday HRIS sénior / Senior Workday HRIS Analyst
L’opportunité Nous cherchons une ou un analyste Workday HRIS (logiciel de gestion du personnel) sénior possédant plus de 6 ans d’expérience pratique en configuration des modules de Compensation et de Payroll de Workday pour se joindre à notre équipe Technologie des personnes. Dans ce rôle, vous agirez comme spécialiste principal(e) en la matière et serez responsable clé de la configuration, de l’optimisation et du soutien continu de Workday. Ce poste met un fort accent sur la mise en place de processus évolutifs, conformes et harmonisés à l’échelle mondiale. Vous collaborerez étroitement avec les équipes RH, Total Rewards et Payroll afin de concevoir et de livrer des solutions stables et bien conçues couvrant l’ensemble du cycle de vie des membres du personnel. Ce rôle exige une maîtrise combinée de connaissances fonctionnelles en RH et en paie, une expertise technique approfondie de Workday, ainsi qu’une capacité de diriger de façon autonome des initiatives complexes dans un environnement dynamique et en constante évolution. En tant que membre sénior de l’équipe, vous aurez une grande influence sur les décisions de conception, l’établissement des bonnes pratiques et l’identification d’occasions d’amélioration des processus, et contribuerez à faire progresser la maturité globale de notre écosystème Workday. Chez Unity, vous aurez un impact concret. Dans un environnement collaboratif et en forte croissance, nous redéfinissons le développement, résolvons des problèmes complexes et favorisons la réussite de notre communauté. L’inclusion chez Unity repose sur un cadre rassembleur : Empathie, Respect et Opportunité. Ce poste hybride est basé dans notre bureau de Montréal. Ce que vous allez faire - Agir comme propriétaire fonctionnel(le) et technique sénior pour Workday Compensation (y compris Advanced Compensation) et Payroll, en veillant à ce que les solutions soient évolutives, conformes et alignées sur les besoins d’affaires - Concevoir, configurer, améliorer et soutenir de façon continue les processus de rémunération et de paie, en conciliant expérience utilisateur, efficacité opérationnelle, auditabilité et contrôle - Soutenir et piloter les activités annuelles et hors cycle de planification de la rémunération, y compris les processus de mérite, de primes, d’attribution d’actions et de promotions, ainsi que la conception et la gouvernance des processus d’affaires associés - Gérer et livrer de manière autonome des projets et améliorations de moyenne à grande envergure, y compris l’alignement des parties prenantes, la collecte des besoins, la priorisation, les tests et le soutien post‑production - Résoudre des problèmes complexes liés aux systèmes et aux processus, effectuer des analyses des causes fondamentales et mettre en place des solutions durables et évolutives; fournir des conseils sur les meilleures pratiques Workday, la standardisation des processus et la gouvernance, afin d’améliorer la maturité du système et l’excellence opérationnelle au sein du paysage Technologie des personnes Ce que nous recherchons - Minimum de 6 ans d’expérience pratique avec Workday, avec une expertise approfondie en Compensation (y compris Advanced Compensation), en Payroll (obligatoire) et dans les modules Time Tracking (un atout) - Compréhension approfondie des processus de bout en bout en rémunération, en paie, en RH et en Total Rewards, y compris les considérations internationales, les exigences de conformité, les contrôles et les impacts en aval - Expérience avérée de direction ou d’influence majeure d’implantations, d’améliorations et de déploiements de modul
Technical Designer in Animation
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. ART What We Do Push your artistic talent to the limit on a team of world-class environment, character and concept artists who strive to innovate and inspire. What You'll Do Epic Games is looking for a Technical Designer in Animation (TDiA) to join our team working across various animation systems. As a TDiA, you will use your animation sense and technical understanding of character animation to design and create gameplay animation systems that facilitate entertaining, high-quality characters. You will be a primary point of contact for animation implementation, any animation-related technical challenges, and will work closely with Animation, Design, and Programming colleagues to ensure the animation pipeline operates smoothly and efficiently. You will also help identify potential issues and deploy correct solutions, using your technical knowledge to help bridge and facilitate communication between the animation team and other departments. In this role, you will - Build animation behavior tools, techniques, and frameworks that enable complex systems and entertaining characters - Design and implement animation state machines, behaviors, and runtime solutions - Partner with animation leadership to translate creative vision into technical reality, protecting style consistency and pushing the quality bar - Collaborate with Design and Programming to troubleshoot and resolve in-game animation issues and technical challenges - Identify opportunities to improve the animation pipeline and workflow, and provide technical solutions for the animation team - Create documentation and deliver training to level up the animation team's technical fluency - Collaborate with Technical Designers in Animation (TDiA) across Epic Games to share solutions, align workflows where appropriate and identify opportunities to leverage existing tools and systems rather than duplicating effort What we're looking for - A strong animation sense with a clear understanding of realistic and stylized character motion and how to achieve them with state-of-the-art animation methods - An understanding of generative AI tools and capabilities as it relates to character animation - Expertise with animation pipelines, including source content creation tools such as Maya, MotionBuilder, and the Unreal Engine using our Control Rig toolset - Exceptional problem-solving ability with strong written communication and teamwork skills - Strong familiarity with gameplay animation tools and concepts, such as blend trees, state machines, and Unreal Engine Animation Blueprints - Experience with AAA game development, preferably on a large team using an established game engine (internal or commercial); experience with Unreal Engine is a plus - Self-motivation, a strong work ethic, and the ability to work independently - Exp
Senior QA Engineer, Interactivity
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. As a Senior QA Engineer for Interactivity, you will be the quality leader for the core systems that define how users interact with our 3D experiences. You will be responsible for defining the validation strategy, architecting automation, and ensuring system stability across all platforms, from mobile and console to VR and web. This role involves deep collaboration with engineering to influence product design and provides leadership to our global QA teams. You will report to the Senior Manager of Quality Assurance. You will: - Define, own, and sign off on the complete validation strategy for real-time interaction systems, input handling, and complex UI, setting key metrics and determining release readiness. - Architect and implement high-level automation solutions for mission-critical end-to-end interaction flows, driving the evolution of the testing framework for scalability and reliability. - Lead and direct cross-platform validation efforts (mobile, console, desktop, VR, Web, TV), independently resolving systemic defects. - Consult with engineering on design implications and technical solutions, applying your insights to influence the development of interactivity features and shared automation tools (Arrow, Apollo, UTP). - Lead offshore members, scaling test strategy, scripting practices, and automation quality across the organization while establishing the standards for all test documentation. You have: - 5+ years of specialized expertise in QA for game engines or real-time interaction systems. - Advanced knowledge of real-time interaction systems, complex input handling, and strategic automation architecture. - Experience with other scripting languages such as Lua (or Luau) and Python for sophisticated systems automation. Proficiency in C++ is a plus. - Experience managing CI/CD test pipelines. - A proven ability to work cross-functionally and influence outcomes in fast-paced engineering environments. - Expertise in tools QA, simulation testing for creator platforms, or specialized knowledge of platform-specific input handling. You are: - A data-driven professional with strong cross-platform expertise and technical collaboration skills. - A continuous learner, passionate about experimenting with new automation and interactivity testing techniques to drive quality innovation. <div class="pay-input"&g
Senior QA Engineer, Game Engine
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. As a Senior QA Engineer for Interactivity, you will be the quality leader for the core systems that define how users interact with our 3D experiences. You will be responsible for defining the validation strategy, architecting automation, and ensuring system stability across all platforms, from mobile and console to VR and web. This role involves deep collaboration with engineering to influence product design and provides leadership to our global QA teams. You will report to the Senior Manager of Quality Assurance. You will: - Define, own, and sign off on the complete validation strategy for real-time interaction systems, input handling, and complex UI, setting key metrics and determining release readiness. - Architect and implement high-level automation solutions for mission-critical end-to-end interaction flows, driving the evolution of the testing framework for scalability and reliability. - Lead and direct cross-platform validation efforts (mobile, console, desktop, VR, Web, TV), independently resolving systemic defects. - Consult with engineering on design implications and technical solutions, applying your insights to influence the development of interactivity features and shared automation tools (Arrow, Apollo, UTP). - Lead offshore members, scaling test strategy, scripting practices, and automation quality across the organization while establishing the standards for all test documentation. You have: - 5+ years of specialized expertise in QA for game engines or real-time interaction systems. - Advanced knowledge of real-time interaction systems, complex input handling, and strategic automation architecture. - Experience with other scripting languages such as Lua (or Luau) and Python for sophisticated systems automation. Proficiency in C++ is a plus. - Experience managing CI/CD test pipelines. - A proven ability to work cross-functionally and influence outcomes in fast-paced engineering environments. - Expertise in tools QA, simulation testing for creator platforms, or specialized knowledge of platform-specific input handling. You are: - A data-driven professional with strong cross-platform expertise and technical collaboration skills. - A continuous learner, passionate about experimenting with new automation and interactivity testing techniques to drive quality innovation. <div class="pay-input"&g
Senior Engine Programmer, Verse Framework
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. ENGINEERING - UNREAL ENGINE What We Do Unreal-powered projects have been on the bleeding edge of real-time entertainment for over 20 years. Our team of engineering experts are always innovating to improve the tools and technology that empower content developers worldwide. What You'll Do The Verse Framework Integration team is bringing the next major iteration of Unreal Engine to life, enabling creators to build the next generation of interactive experiences. You'll play a central role connecting many aspects of the engine, helping shape how Verse integrates with core engine systems. In this role, you will - Architect and implement low-level engine systems across Scene Graph, networking, analytics, and the language toolchain, with a focus on robustness, performance, and usability - Design stable, forward-thinking APIs that expose engine capabilities through Verse, for both internal and external developers - Collaborate across core engine and gameplay teams to build solutions that meet diverse and evolving needs - Help shape and unlock the capabilities of Verse within Unreal Engine - Drive technical excellence across platforms, including debugging, optimization, and system reliability What we're looking for - Strong C++ skills with the ability to architect game systems and associated tools - Experience creating and maintaining APIs with strong backward compatibility requirements - Strong problem-solving skills with the ability to find solutions beyond established approaches - Comfortable navigating ambiguity and collaborating with teams to define deliverables - Experience with multiple programming languages and a track record of leveraging their strengths effectively - Excellent communication and interpersonal skills - Experience writing performant code across multiple hardware platforms, including game consoles - Familiarity with AI-assisted development tools and workflows is a plus EPIC JOB + EPIC BENEFITS = EPIC LIFE Our intent is to cover all things that are medically necessary and improve the quality of life. We pay 100% of the premiums for both you and your dependents. Our coverage includes Medical, Dental, a Vision HRA, Long Term Disability, Life Insurance & a 401k with competitive match. We also offer a robust mental well-being program thro
Producer
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. PRODUCTION What We Do Whether it’s driving a vision from start to finish or collaborating with teams to inspire and deliver projects of Epic quality, Epic’s production teams take pride in consistently delivering world-class products and experiences. What You'll Do We are looking for a game producer to join our Rocket League team. In this position you’ll partner with development leads to drive processes, deliver results, and unblock your team to do their best work. Ideal candidates excel in organization, have exceptional social skills, and are experts at managing schedules of complex projects. If you’re passionate about Rocket League and excited about working with cutting-edge technology, we want to hear from you! In this role, you will - Facilitate development operations - work on one or more development pods focusing on particular verticals of the game and ensure timely delivery to meet our goals, deadlines, and milestones. Schedule relevant meetings, facilitate reviews, and capture and drive action items and next steps for your team(s) - Build and facilitate the schedule - Scope and schedule the desired work for the team. Maintain project plans, schedules, and roadmap. Consider dependencies across multiple development teams to ensure successful deliveries - Proactively seek resolutions - strong ability to identify problems, and propose solutions, for your team before they become roadblocks. Own the outcome of your area, and never wait to see if someone else will clear your path - Be a flexible multitasker - ability to handle multiple large production needs within your development pod(s). Understand how to identify and break down prioritizations, and keep up strong communication across multiple outlets: email, Slack, meetings, and documentation - Be the center of communication - provide transparency on project status and risks to stakeholders in order to ensure they are properly informed of any impacts. Communicate frequently with the rest of the production team and project leads on status, risks, and opportunities - Support all of your team’s production needs including, but not limited to, planning; scheduling; task tracking; and bug triage What we're looking for - 4+ Years experience working in a production role, managing cross-functional teams in the creation and delivery of complex projects - Deep understanding of game development, software development process, and project management practices - Strong organizational skills and attention to detail - Demonstrated technical aptitude; strong preference for applicants with game development experience - Experience in an environment where you had to exhib
Gestionnaire de produit principal(e), uAds / Principal Product Manager, uAds
L’opportunité Nous recherchons une ou un gestionnaire de produit d’expérience pour joindre l’équipe Unity Ads Product au sein de la division Grow. Dans ce rôle, vous serez responsable des composantes essentielles qui propulsent les activités publicitaires de notre réseau. Vous aurez à fournir une expertise sur les initiatives actuelles et futures qui ont pour but de développer cette activité. Cela inclut la responsabilité de la vision stratégique de notre produit de qualité publicitaire, notamment en le rendant plus robuste, plus évolutif et plus profondément intégré à nos kits SDK et à notre plateforme. Vous établirez alors une stratégie proactive de confidentialité qui transforme le contexte réglementaire en pleine évolution en possibilités de croissance. Vous dirigerez également les efforts de confiance et de sécurité, y compris la modération des créations et les politiques publicitaires, dans le but de renforcer nos capacités d’échange et de programmatique. Vous identifierez aussi des axes d’innovation dans de nouveaux canaux d’inventaire, de nouveaux formats publicitaires et des domaines d’affaires adjacents. Ce que vous allez faire - Collaborer avec la direction de l’équipe de produit afin de définir et de communiquer la vision et la stratégie à long terme concernant la qualité publicitaire, la confidentialité, la confiance et la sécurité, l’échange et la programmatique, et assurer un axe commun entre les équipes et les parties prenantes; prendre en charge et façonner la feuille de route produit, en veillant à ce qu’elle génère à la fois impact d’affaires et valeur pour la clientèle. - Travailler étroitement avec les gestionnaires de produit Staffs et Séniors, les équipes de développement et les équipes de science des données pour définir et prioriser les initiatives clés; mettre à profit votre expertise pour guider les équipes dans des décisions complexes et soutenir l’exécution à grande échelle. - Définir la stratégie de notre produit de qualité publicitaire pour encourager des améliorations qui renforcent la confiance des éditeurs, y compris la modération des créations, l’application des politiques publicitaires et la prévention de la fraude. - Diriger les efforts visant à rendre la qualité publicitaire plus accessible et plus évolutive pour tous les éditeurs, et s’assurer qu’elle est profondément intégrée à notre kit SDK et à l’ensemble de notre plateforme. - Mettre en place une stratégie proactive de confidentialité qui dépasse la simple conformité; analyser l’évolution du cadre réglementaire mondial — y compris les nouvelles lois, la jurisprudence et les tendances en matière de mise en application — afin d’identifier les occasions où Unity peut faire de la confidentialité un levier de croissance pour l’entreprise. - Diriger l’évaluation des tendances de marché, des besoins de la clientèle et du paysage concurrentiel; estimer les opportunités futures, effectuer des analyses approfondies et présenter des recommandations qui influencent tant les investissements stratégiques que l’établissement des priorités en matière de feuille de route. - Collaborer avec l’équipe de la plateforme de données pour déceler des occasions d’améliorer nos modèles, nos rapports et nos flux de travail, et s’assurer que l’infrastructure de données et les analyses sont exactes, complètes et orientées vers des résultats concrets. - Travailler en partenariat avec les équipes de partenariats stratégiques et de développement pour évaluer et concrétiser de nouvelles opportunités, notamment de nouveaux canaux d’inventaire (p. ex., CTV), des initiatives d’affaires, la demande non relative aux jeux et la publicité de marque. - Piloter les activités de prototypage en phase initia
Principal Software Programmer, Media Services
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. PROGRAMMING - UNREAL ENGINE What We Do Unreal-powered projects have been on the bleeding edge of real-time entertainment for over 20 years. Our team of programming experts are always innovating to improve the tools and technology that empower content developers worldwide. What You'll Do As a Principal Software Programmer of the Media Services team, you'll provide technical leadership for the platform powering real-time voice communication across Fortnite and the Epic Games ecosystem at massive scale. You'll help set the technical direction for Epic's WebRTC-based products and implement features from design through final delivery. In this role, you will - Work on the WebRTC integration across different Epic Games teams, design and hands-on implementation of new features - Design, develop, and continuously improve our WebRTC client and server stack across platforms - Investigate and evaluate new technologies to drive innovation in real-time communication services - Drive timelines, resolve technical blockers, and deliver with a high degree of autonomy What we're looking for - Highly proficient in C++, with a strong command of performance-critical systems - Deep understanding of WebRTC signalling concepts, protocols, and architecture - Proven experience in debugging and optimizing WebRTC stacks at scale - Experience designing and maintaining C APIs for broad platform distribution - Familiarity with build systems like GN and Ninja - Demonstrated ability to independently own and deliver complex, long-horizon programming projects - Strong communication with a track record of cross-team alignment and technical decision-making - Leadership experience is a plus EPIC JOB + EPIC BENEFITS = EPIC LIFE We pay 100% for benefits for both employees and dependents and offer coverage for supplemental medical, dental, vision, critical illness, telemedicine, Life and AD&D, long term disability insurance as well as weekly indemnity (short term disability) and a retirement savings plan with a competitive employer match. In addition to the EAP (employee assistance program), we also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees & dependents. Pay Transparency Information The expected annual base pay range(s) for this position are detailed below. Each base pay range is relevant only for individuals who are residents of or will be expected to work within the specified loc
Développeuse ou développeur en développement et exploitation (DevOps) sénior, Asset Manager / Senior DevOps Developer, Asset Manager
L’opportunité Le Unity Asset Manager est l’espace infonuagique dédié au contenu 3D en temps réel, où les créateurs, les studios et les entreprises stockent, organisent, gèrent les versions et collaborent sur leurs ressources numériques. Utilisée principalement par une clientèle issue de secteurs industriels, comme l’automobile et l’ingénierie, cette plateforme en forte croissance constitue un volet important de Unity Cloud : nos clients les plus importants souhaitent de plus en plus exploiter cet outil, ainsi que d’autres produits Unity, dans leurs propres environnements infonuagiques privés. Comme développeuse ou développeur en développement et exploitation (DevOps) sénior, vous serez responsable de la manière dont l’Asset Manager est déployé dans notre offre infonuagique publique et vous concevrez les outils et options de déploiement permettant aux entreprises de l’exécuter dans leurs environnements privés et auto‑hébergés. Votre mandat sera double : maintenir notre nuage public rapide, fiable et simple pour les mises en production, tout en rendant les déploiements privés d’entreprise répétables et bien supportés. Avec le temps, votre travail s’étendra au‑delà de l’Asset Manager afin de contribuer à amener d’autres produits et services Unity dans les environnements infonuagiques privés des entreprises. En tant que développeuse ou développeur sénior, vous définirez l’orientation technique, vous serez responsable d’infrastructures importantes et visibles, et collaborerez étroitement avec les développeurs qui bâtissent le produit pour rendre les mises en production fluides et sécuritaires. Vous rejoindrez l’équipe Authoring Platform qui développe Asset Manager, un groupe collaboratif réunissant des développeuses et développeurs d’applications dorsales, des créatrices et créateurs de packages Unity (C#) et des spécialistes en algorithmes 3D. Nous travaillons de façon flexible et asynchrone, nous nous appuyons les uns sur les autres grâce à des rencontres quotidiennes et des revues de code ouvertes, et nous avons à cœur de livrer un produit de grande qualité. Notre travail rejoint certaines des plus grandes entreprises au monde, souvent avec des exigences strictes de sécurité et de conformité; l’expérience de déploiement que vous concevrez aura donc un impact très concret. L’équipe utilise des outils comme Claude Code dans son flux de travail quotidien, et nous explorons activement des façons d’améliorer notre efficacité grâce aux outils d’IA, notamment en générant du code directement à partir des exigences produit. Si expérimenter à l’avant‑garde de la façon dont les logiciels sont développés vous motive, vous vous sentirez à votre place. Ce que vous allez faire - Concevoir, bâtir, exploiter et maintenir les pipelines et l’infrastructure qui déploient l’Asset Manager vers le nuage public de Unity, avec des mises en production fiables, automatisées et à faible friction. - Créer les outils, les emballages et les options de déploiement qui permettent aux clients d’entreprise d’exécuter l’Asset Manager dans leurs propres environnements infonuagiques privés et auto‑hébergés. - Étendre ces modèles de déploiement afin que d’autres produits et services Unity puissent atteindre les environnements infonuagiques privés des entreprises. - Renforcer l’observabilité, la sécurité et la fiabilité des déploiements publics et privés. - Collaborer avec les développeurs produit pour façonner des services portables et accompagner les autres sur les bonnes pratiques de déploiement et d’exploitation. - Vos 90 premiers jours : - D’ici 30 jours : Assimiler nos pipelines et notre infrastructure de déploiement dans le nuage public, collaborer avec notre équipe actu
Gameplay Programmer
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. ENGINEERING - GAMES What We Do Unreal projects have been leading the pack of real-time entertainment with our constantly growing team of engineering experts. We’re always improving on the tools and technology that empower content developers worldwide. What You'll Do We are looking for a Gameplay Engineer to join us in the next wave of musical gameplay! We believe that the best gameplay experiences are driven by collaboration and iteration between gameplay programmers, designers, and artists. You will play a critical role in driving future gameplay features and leading other engineers in the process. In this role, you will - Work closely with art and design on a variety of gameplay features - Prototype and iterate, and be willing to accept and respond to critical feedback - Collaborate with other engineers on technical approaches to satisfy both the surface-level and deeper, engineering-specific requirements - Optimize and fix bugs in existing gameplay systems to ensure high-quality user experiences across all platforms we support - Write robust, maintainable code What we're looking for - Experience developing games professionally and shipping AAA titles - An analytical mind with strong problem-solving skills - Strong C++ skills and the ability to code and architect gameplay mechanics and tools - Well-versed in games and the ability to articulate what is strong/weak about the design of existing games - Experience with or desire to work in a live game environment - Self-motivated, strong work ethic, and able to work independently - Creativity in problem-solving and the ability to think outside of the established solutions - Experience writing multiplayer gameplay systems is a plus - Keen interest in games EPIC JOB + EPIC BENEFITS = EPIC LIFE Our intent is to cover all things that are medically necessary and improve the quality of life. We pay 100% of the premiums for both you and your dependents. Our coverage includes Medical, Dental, a Vision HRA, Long Term Disability, Life Insurance & a 401k with competitive match. We also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees & dependents. Throughout the year we celebrate our employees with events
Lead Producer
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. PRODUCTION What We Do Whether it’s driving a vision from start to finish or collaborating with teams to inspire and deliver projects of Epic quality, Epic’s production teams take pride in consistently delivering world-class products and experiences. What You'll Do Epic Games is seeking a Lead Producer to help build several initiatives as part of our collaboration with Disney. In this role, you will serve as a key production leader responsible for driving development across internal teams, external partners, and co-development studios. You'll bring structure and momentum to a complex, high-visibility project by managing relationships, aligning priorities, and clearing the path for creative and technical teams to do their best work. The ideal candidate is a seasoned production leader who thrives in dynamic environments, brings a builder's mentality to ambiguous challenges, and has a track record of shipping high-quality experiences through diverse team structures. You are the kind of person who sets the tone for a project by enabling the people around you and driving the work forward with clarity and conviction. In this role, you will - Lead day-to-day production across a multi-disciplinary team, directly managing producers and partnering with leads and directors to drive development milestones and long-term roadmap execution - Partner with creative and technical leadership to help define the vision, structure, and ways of working for the team building the game, ensuring the people and the process are set up to deliver something epic - Manage relationships with external IP holders and partner organizations, establishing processes and workflows that align business, product, and development teams around shared goals - Oversee co-development engagements with external studios, managing established partnerships while also identifying, onboarding, and building new co-dev relationships from the ground up - Own the project's planning and health end to end, from requirements gathering and dependency mapping to risk identification and mitigation, keeping senior leadership informed and the work moving forward no matter how circumstances evolve - Operate effectively across globally distributed teams, building communication rhythms and processes that bridge time zones and keep everyone aligned - Proactively identify inefficiencies and implement scalable solutions that improve team velocity and production health What we're looking for - Significant experience in a production leadership role on AAA game development, with a track record of shipping high-quality titles - Demonstrated experience managing co-development relationships with external studios, including both maintaining existing engagements and building new partnerships - Experience working with IP holders and external partners, with the ability to navigate complex stakeholder relationships acr
Lead Gameplay Programmer
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. PROGRAMMING - GAMES What We Do Unreal projects have been leading the pack of real-time entertainment with our constantly growing team of engineering experts. We’re always improving on the tools and technology that empower content developers worldwide. What You'll Do We are seeking an experienced Lead Gameplay Programmer to direct gameplay teams within Rocket League. You'll drive the gameplay engineering team and play a critical role in feature development for upcoming seasons. In this role, you will - Mentor and coach a team of gameplay engineers, serving as the primary communication hub across disciplines - Distill high-level feature requests into actionable work items and delegate effectively - Deliver core gameplay features on time, flagging when the team is over- or under-scoped - Define the vision for gameplay systems and features - Propose and review architecture and technical approaches to ensure they meet requirements and support a healthy codebase - Write code directly when needed What we're looking for - Professional game development experience, including shipping AAA titles - Experience leading a gameplay engineering team on shipped AAA titles - Strong C++ skills with the ability to design and implement gameplay mechanics and tools - Strong analytical and problem-solving skills - Experience working on a live service game - Excellent communication skills - Multi-platform development experience is a plus - Passion for games is a plus EPIC JOB + EPIC BENEFITS = EPIC LIFE We pay 100% for benefits for both employees and dependents and offer coverage for supplemental medical, dental, vision, critical illness, telemedicine, Life and AD&D, long term disability insurance as well as weekly indemnity (short term disability) and a retirement savings plan with a competitive employer match. In addition to the EAP (employee assistance program), we also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees & dependents. Pay Transparency Information The expected annual base pay range(s) for this position are detailed below. Each base pay range is relevant only for individuals who are residents of or will be expected to work within the specified locale. Compensation varies based on a variety of factors, which include (but aren’t limited to) things such as skills and competencies, qualifications, knowledge, and experience. In addition
Senior Sales Specialist (Robotics)
The opportunity At Unity, we're on a mission to accelerate the world's transition to simulation-driven robotics — empowering enterprises across manufacturing, logistics, and autonomous systems to design, train, and deploy robots faster, safer, and smarter. Through real-time 3D technology, we give engineers the tools to validate ideas virtually before they ever touch the physical world. Joining our robotics team means more than selling software. It's an opportunity to help reshape how some of the world's largest industrial operations approach automation — and to be at the forefront of a shift redefining what's possible across manufacturing and logistics. We're looking for strategic thinkers and relationship builders who are ready to take ownership, work closely with our regional sales teams, and drive adoption of simulation technology that is genuinely changing how enterprises build and operate robotics systems. As a Senior Robotics Sales Specialist, you will identify the right customers, make the case for change, and guide them through every phase — from the first conversation to a fully deployed solution. Short-term success means a healthy qualified pipeline and early wins with the right enterprise accounts. Long-term, you become Unity's field authority on robotics commercial strategy — with direct influence on how we scale across the verticals that matter most and a clear path to growing with a team that is building something genuinely new. What you'll be doing - Lead and create new opportunity engagements that deliver the highest value for robotics customers — aligning Unity's strengths with customer needs to build differentiated, outcome-based solutions that address real operational challenges across logistics, warehousing, and manufacturing. - Build relationships and gain trusted advisor status with key stakeholders and senior decision makers at target accounts — developing executive-level engagement strategies that influence the buying process and accelerate deals from first conversation to close. - Plan, develop, and execute account sales strategies to grow revenue and gain market share — mapping customer organisational structures, identifying expansion signals, and maintaining pipeline and opportunity tracking. - Work collaboratively with Sales, Solutions Engineers, Strategic Partnerships, and Product teams to solve customer problems, identify new opportunities, and ensure every engagement is backed by the right technical and commercial resources. - Represent Unity across the robotics and industrial automation ecosystem — cultivating relationships with robot OEMs, system integrators, and automation ISVs, and positioning Unity as the simulation platform of choice at key industry events. What we're looking for - A track record of closing complex, high-value enterprise deals in industrial software, automation, or simulation — with demonstrated ability to navigate engineering decision makers and C-suite stakeholders through a structured, multi-stakeholder sales cycle. - Proven commercial depth in value-based selling — able to independently build and present business cases including ROI, TCO, and payback period tailored to operations and finance buyers without requiring heavy pre-sales support. - Experience selling into logistics, warehousing, or manufacturing environments with a clear understanding of the automation investment drivers — throughput efficiency, deployment risk reduction, and labour cost optimisation — that motivate enterprise buying decisions. - Demonstrated ability to succeed in a specialist sales model — influ
[2026] Applied Scientist - PhD Intern
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. Roblox is spearheading the future of immersive entertainment with the ambitious goal of dominating 10% of the gaming market. Join us to tackle challenges that enable AI-driven creation and massive concurrency for a global community where innovation meets safety. During this 12 or 16 week internship, you will drive a project from ideation to experimentation, production or publication, with the possibility of continued collaboration beyond the internship.Your project will focus on the hardest problems in tech today affecting massive scale with 112+ million daily active users. We support experimentation and production with top researchers, engineers, faculty, and PhD candidates globally that can lead to publications at esteemed venues. Teams Hiring For This Role: - Search and Discovery: powers major recommendation surfaces—conducting cutting-edge research in generative modeling, multimodal and MLLM technologies, designing advanced agentic AI algorithms to solve business requirements while achieving technical breakthroughs. - Economy: Expand the ML backbone powering monetization, marketplace, and payments, solving problems related to fraud, pricing, and personalization - Ads & Brands: Evolve the intersection of recommendation systems, ranking, and marketplace/auction theory to optimize sponsored content delivery - Safety: Create scalable AI for real-time safety & moderation using LLMs, NLP, and computer vision to safeguard text, voice, and accounts. - Engine: Develop innovative technology for our immersive 3D graphics, advancing geometry, physics simulation, motion diffusion models, and scalable distributed systems - Creator: Empower creators with generative AI and NLP technologies, building intuitive tools for automated content understanding and real-time localization - Foundational AI : Design and train 3D foundational models and optimize large-scale inference systems, enabling intelligent 3D content generation. - Infrastructure: Build systems that ensure the reliability and scalability of Roblox’s datacenter, backbone, and edge networks, which support all of our production services. You Will - Prototype and experiment with advanced AI, machine learning, and 3D technologies to solve real-world challenges at scale - Tra
Senior Technical Product Manager, XR Platforms
The opportunity Unity powers millions of creators — and XR is one of the most exciting frontiers we support. This role owns how Unity runs across the XR ecosystem: headsets, mixed reality devices, and whatever comes next. You'll set the platform roadmap, negotiate directly with global hardware partners, and work hand-in-hand with engineering and R&D to keep Unity's XR capabilities ahead of the curve. This is a high-visibility role with real influence — your decisions will shape what millions of creators can build. Short-term: stabilize and expand XR platform support, build strong partner relationships, and close critical dependency gaps. Long-term: position Unity as the go-to engine for next-gen XR and AI-assisted creation. What you'll be doing - Own the XR platform roadmap — analyze market trends, identify emerging platforms, and make the case for where Unity invests for maximum creator impact - Negotiate with global hardware partners and navigate deep internal dependencies to keep platform-level stability a top priority - Author high-stakes strategy documents and stay close to the technical details of Unity's interaction with XR hardware - Partner with R&D to shape how AI-driven authoring and internal tooling evolve engine support for XR platforms - Represent Unity's platform vision externally — at XR industry conferences and in strategic overviews for partners and customers What we're looking for - Proven track record shipping complex, technical products — middleware, OS, developer tools, or large-scale platform integrations - Experience managing external partner relationships and influencing internal stakeholders across a large organization - Technical fluency in APIs, rendering pipelines, and hardware abstraction — comfortable going deep with architects and engineers - Ability to untangle complex cross-functional dependencies and drive execution from strategy to shipping - Exceptional written and verbal communication — can distill technical roadmaps into compelling narratives for any audience You might also have - Hands-on familiarity with Unity or another major game engine - Experience integrating AI tools into developer or creative workflows - Background in developer advocacy, conference speaking, or partner-facing platform evangelism Additional information - Relocation support is not available for this position - Work visa/immigration sponsorship is not available for this position Benefits At Unity, we want our team members to thrive. We offer a wide range of benefits designed to support well-being and work-life balance. Please note: Benefits eligibility, specific offerings, and coverage vary based on the country and employment status. While specific benefits vary, here are some of the ways we strive to take care of our eligible team members globally: Comprehensive health, life, and disability insurance | Commute subsidy | Employee stock ownership | Competitive retirement/pension plans | Generous vacation and personal days | Support for new parents through leave and family-care programs | Office food snacks | Mental Health and Wellbeing programs and support | Employee Resource Groups | Global Employee Assistance Program | Training and development programs | Volunteering and donation matching program</p&
Quality Engineer, Game Engine
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. We are seeking a passionate and skilled QA Engineer to join our QA team. In this role, you will focus on automating testing processes while collaborating closely with various engineering teams to enhance the quality of our gaming platform. You will play a crucial role in the development and implementation of automated testing strategies, ensuring our products meet the highest standards of quality. You Will - Automation Development: Design, develop, and maintain automated test scripts for new and existing features using Python, Lua, and C++. - Continuous Integration/Continuous Delivery (CI/CD): Define and implement required test services and components for CI/CD pipelines. - Testing Tools: Utilize tools like TestRail for test case management, Jira for bug tracking, Confluence for documentation, and Figma for QA workflows. - Test Planning: Create and maintain quality test plans and test cases, ensuring thorough coverage across multiple gaming platforms (PC/Mac, iOS/Android, consoles, VR). - Collaboration: Partner with engineering teams (Avatar, Audio, Video, etc.) to provide specialized QA support and drive QA initiatives from planning through to final release. - Coordination: Work with internal QA teams and offshore members to coordinate testing efforts and streamline communication. - Identify Automation Opportunities: Recognize areas for automation within manual test cases and convert them into efficient automated tests. - Documentation: Review and create comprehensive documentation for test cases, results, and automation frameworks. You Have - Experience: 3-5 years of hands-on QA engineering experience, specifically in writing test plans, test suites, and test cases within the gaming industry. - Coding Skills: Experience with Python (or equivalent) is required and understanding of Lua is a plus. - Automation Frameworks: Experience with automation frameworks and a desire to grow in this area. - Automation Focus: A strong emphasis on automation (60-70% of responsibilities) with a desire to advance automation skills. - Passion for Gaming: A deep interest in gaming and game devel
Senior Language Programmer
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. PROGRAMMING - UNREAL ENGINE What We Do Unreal-powered projects have been on the bleeding edge of real-time entertainment for over 20 years. Our team of programming experts are always innovating to improve the tools and technology that empower content developers worldwide. What You'll Do As a Senior Language Programmer at Epic Games, you will be at the center of our mission to enable the next generation of game developers. We are seeking someone with a passion for programming languages and their implementation. In this role, you will work on implementing the Verse programming language and integrating it with the Unreal Engine, a new programming language developed by Epic specifically for coding game experiences at the metaverse scale. In this role, you will - Build out and maintain the language compiler and tool chain - Work closely with language consumers to ensure an exceptional user experience - Design and maintain the scripting interface to the Unreal Engine - Fix bugs and maintain the language code base What we're looking for - Fix bugs and maintain the language code base - Proficiency in C++ - Well-versed in software programming principles, especially API design - Experience developing in a large codebase at a fast pace, making tradeoffs between usability, performance, and power EPIC JOB + EPIC BENEFITS = EPIC LIFE We pay 100% for benefits for both employees and dependents and offer coverage for supplemental medical, dental, vision, critical illness, telemedicine, Life and AD&D, long term disability insurance as well as weekly indemnity (short term disability) and a retirement savings plan with a competitive employer match. In addition to the EAP (employee assistance program), we also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees & dependents. Pay Transparency Information The expected annual base pay range(s) for this position are detailed below. Each base pay range is relevant only for individuals who are residents of or will be expected to work within the specified locale. Compensation varies based on a variety of factors, which include (but aren’t limited to) things such as skills and competencies, qualifications, knowledge, and experience. In addition to base pay, most employees are eligible to participate in Epic’s generous benefit plans and discretionary incentive programs (subject to the terms of those plans or programs). <
Senior Language Engineer
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. ENGINEERING - UNREAL ENGINE What We Do Unreal-powered projects have been on the bleeding edge of real-time entertainment for over 20 years. Our team of engineering experts are always innovating to improve the tools and technology that empower content developers worldwide. What You'll Do As a Senior Language Programmer at Epic Games, you will be at the center of our mission to enable the next generation of game developers. We are seeking someone with a passion for programming languages and their implementation. In this role, you will work on implementing the Verse programming language and integrating it with the Unreal Engine, a new programming language developed by Epic specifically for coding game experiences at the metaverse scale. In this role, you will - Build out and maintain the language compiler and tool chain - Work closely with language consumers to ensure an exceptional user experience - Design and maintain the scripting interface to the Unreal Engine - Fix bugs and maintain the language code base What we're looking for - Fix bugs and maintain the language code base - Proficiency in C++ - Well-versed in software engineering principles, especially API design - Experience developing in a large codebase at a fast pace, making tradeoffs between usability, performance, and power EPIC JOB + EPIC BENEFITS = EPIC LIFE Our intent is to cover all things that are medically necessary and improve the quality of life. We pay 100% of the premiums for both you and your dependents. Our coverage includes Medical, Dental, a Vision HRA, Long Term Disability, Life Insurance & a 401k with competitive match. We also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees & dependents. Throughout the year we celebrate our employees with events and company-wide paid breaks. We offer unlimited PTO and sick time and recognize individuals for 7 years of employment with a paid sabbatical. ABOUT US Epic Games is a leading interactive entertainment company. For over 30 years we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also
Senior AI Programmer
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. PROGRAMMING - GAMES What We Do Unreal projects have been leading the pack of real-time entertainment with our constantly growing team of programming experts. We’re always improving on the tools and technology that empower content developers worldwide. What You'll Do We are a new and growing team at Epic, aiming to build innovative new experiences and technology. As a Senior Gameplay AI Programmer, you'll play a critical role on a small, focused team. You'll own core AI features and drive collaborative development between programmers, designers, and artists, working with cutting-edge technologies and talented teams to build impactful experiences from concept to delivery. In this role, you will - Collaborate with art, design, and engine AI teams to create, iterate on, and improve gameplay AI features - Experiment with game design and iterate rapidly, making strong technical and algorithmic decisions - Drive, build, and maintain core AI systems shared in the Fortnite AI ecosystem - Optimize, debug, and maintain gameplay AI systems to deliver high-quality experiences across all supported platforms What we're looking for - Professional game development experience, including shipping AAA titles with AI systems - Experience working with AI systems (Behavior Trees, Finite State Machines, Pathfinding, Animation, etc.) - Excellent C++ skills with experience developing AI gameplay mechanics and tools - Strong knowledge of games with the ability to articulate design strengths and weaknesses - Excellent communication and interpersonal skills - Ability to work independently and manage priorities with minimal direction - Strong problem-solving skills with the ability to find solutions beyond established approaches - Experience working on a live service game is a plus - Interest in online games is a plus EPIC JOB + EPIC BENEFITS = EPIC LIFE We pay 100% for benefits for both employees and dependents and offer coverage for supplemental medical, dental, vision, critical illness, telemedicine, Life and AD&D, long term disability insurance as well as weekly indemnity (short term disability) and a retirement savings plan with a competitive employer match. In addition to the EAP (employee assistance program), we also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees & dependents. ABOUT US Epic Games is a leading interactive entertainment company. For over 30 years we've been making award-winning games and engine
Senior Technical Artist, AI / Artiste Technique Sénior, IA
The opportunity At Unity, we’re shaping the future of real-time 3D by applying AI to revolutionize how games are created and experienced. From intelligent authoring tools to new ways of interacting with content, we’re building the next generation of AI-powered pipelines that enable faster, more immersive, and more efficient 3D game development. We’re seeking a Senior Technical Artist to join the Unity AI Authoring team. In this role, you’ll design and build AI-driven workflows, pipelines, test project environments and tools, transforming how games are designed, prototyped, and launched. If you love combining artistic creativity with technical problem-solving and enjoy pushing the boundaries of AI-driven game creation, then we’re eager to hear from you What you'll be doing - Designing and developing workflows, pipelines, and tools to support AI-assisted game creation. - Integrating assets from art & design teams and implementing features that allow AI agents to interact with and enhance them. - Rapidly prototyping ideas and AI-powered game systems to explore new gameplay experiences. - Developing solutions to bring real-world assets and data into real-time applications. - Researching and experimenting with emerging technologies to push the boundaries of AI in games. - Collaborating in small teams to deliver projects across multiple platforms, including desktop, AR/VR headsets, mobile, WebGL, and more. What we're looking for - Experience in game development, preferably with Unity. - Strong artistic talent and a portfolio demonstrating creativity and technical skill. - Strong experience designing and building AI-driven workflows - Experience with LLM datasets and benchmarking - Solid understanding of one or more 3D creation suites (Maya, Blender, etc.). - Experience with 3D model optimization and real-time performance considerations. - Familiarity with art production workflows such as modeling, texturing, rigging, animation, or lighting (HDRP/URP). - Intermediate skills in C# or another programming language. - Ability to rapidly prototype ideas and iterate based on feedback, particularly in AI-assisted workflows. You might also have - Production experience developing AR/VR applications for headset platforms. - Knowledge of rendering performance and optimization techniques. Additional information - Relocation support is not available for this position - Work visa/immigration sponsorship is not available for this position Benefits At Unity, we want our team members to thrive. We offer a wide range of benefits designed to support well-being and work-life balance. Please note: Benefits eligibility, specific offerings, and coverage vary based on the country and employment status. While specific benefits vary, here are some of the ways we strive to take care of our eligible team members globally: Comprehensive health, life, and disability insurance | Commute subsidy | Employee stock ownership | Competitive retirement/pension plans | Generous vacation and personal days | Support for new parents through leave and family-care programs | Office food snacks | Mental Health and Wellbeing programs and support | Employee Resource
Senior Sales Specialist - Robotics
The opportunity At Unity, we're on a mission to accelerate the world's transition to simulation-driven robotics — empowering enterprises across manufacturing, logistics, and autonomous systems to design, train, and deploy robots faster, safer, and smarter. Through real-time 3D technology, we give engineers the tools to validate ideas virtually before they ever touch the physical world. Joining our robotics team means more than selling software. It's an opportunity to help reshape how some of the world's largest industrial operations approach automation — and to be at the forefront of a shift redefining what's possible across manufacturing and logistics. We're looking for strategic thinkers and relationship builders who are ready to take ownership, work closely with our regional sales teams, and drive adoption of simulation technology that is genuinely changing how enterprises build and operate robotics systems. As a Senior Robotics Sales Specialist, you will identify the right customers, make the case for change, and guide them through every phase — from the first conversation to a fully deployed solution. Short-term success means a healthy, qualified pipeline and early wins with the right enterprise accounts. Long-term, you become Unity's field authority on robotics commercial strategy — with direct influence on how we scale across the verticals that matter most and a clear path to growing with a team that is building something genuinely new. What you'll be doing - Lead and create new opportunity engagements that deliver the highest value for robotics customers — aligning Unity's strengths with customer needs to build differentiated, outcome-based solutions that address real operational challenges across logistics, warehousing, and manufacturing. - Build relationships and gain trusted advisor status with key stakeholders and senior decision makers at target accounts — developing executive-level engagement strategies that influence the buying process and accelerate deals from first conversation to close. - Plan, develop, and execute account sales strategies to grow revenue and gain market share — mapping customer organisational structures, identifying expansion signals, and maintaining pipeline and opportunity tracking. - Work collaboratively with Sales, Solutions Engineers, Strategic Partnerships, and Product teams to solve customer problems, identify new opportunities, and ensure every engagement is backed by the right technical and commercial resources. - Represent Unity across the robotics and industrial automation ecosystem — cultivating relationships with robot OEMs, system integrators, and automation ISVs, and positioning Unity as the simulation platform of choice at key industry events. What we're looking for - A track record of closing complex, high-value enterprise deals in industrial software, automation, or simulation — with demonstrated ability to navigate engineering decision makers and C-suite stakeholders through a structured, multi-stakeholder sales cycle. - Proven commercial depth in value-based selling — able to independently build and present business cases including ROI, TCO, and payback period tailored to operations and finance buyers without requiring heavy pre-sales support. - Experience selling into logistics, warehousing, or manufacturing environments with a clear understanding of the automation investment drivers — throughput efficiency, deployment risk reduction, and labour cost optimisation — that motivate enterprise buying decisions. - Demonstrated ability to succeed in a specialist sales model — infl
Artiste Technique Sénior, IA / Senior Technical Artist, AI
L’opportunité Chez Unity, nous façonnons l’avenir de la 3D en temps réel en appliquant l’IA pour révolutionner la façon dont les jeux sont créés et vécus. Des outils de création intelligents aux nouvelles manières d’interagir avec le contenu, nous construisons la prochaine génération de Pipelines assistés par l’IA, permettant un développement de jeux 3D plus rapide, plus immersif et plus efficace. Nous recherchons un(e) Artiste Technique Sénior pour se joindre à l’équipe Unity AI Authoring. Dans ce rôle, vous allez concevoir et créer des flux de travail, des Pipelines, des environnements de projets de test et des outils propulsés par l’IA, transformant la façon dont les jeux sont conçus, prototypés et lancés. Si vous aimez allier créativité artistique et résolution de problèmes techniques, et que vous avez envie de repousser les limites de la création de jeux assistée par l’IA, nous serons ravi(e)s de vous connaître. Ce que vous allez faire - Concevoir et développer des flux de travail, des Pipelines et des outils pour soutenir la création de jeux assistée par l’IA. - Intégrer les ressources provenant des équipes artistiques et de design et mettre en œuvre des fonctionnalités qui permettent aux agents IA d’interagir avec celles‑ci et de les enrichir. - Prototyper rapidement des idées et des systèmes de jeu propulsés par l’IA afin d’explorer de nouvelles expériences de jeu. - Développer des solutions permettant d’intégrer des ressources et des données du monde réel dans des applications en temps réel. - Effectuer de la recherche et expérimenter avec des technologies émergentes afin de repousser les frontières de l’IA dans les jeux. - Collaborer au sein de petites équipes pour livrer des projets sur plusieurs plateformes, notamment les ordinateurs de bureau, les casques AR/VR, les appareils mobiles, le WebGL et d’autres encore. Ce que nous recherchons - Avoir de l’expérience en développement de jeux, idéalement avec l’éditeur Unity. - Posséder un talent artistique marqué et un portfolio démontrant créativité et maîtrise technique. - Avoir une solide expérience dans la conception et la création de flux de travail propulsés par l’IA. - Avoir de l’expérience avec des jeux de données pour LLM et le benchmarking. - Disposer d’une bonne compréhension d’au moins une suite de création 3D (Maya, Blender, etc.). - Avoir de l’expérience en optimisation de modèles 3D et en performance temps réel. - Être familier(ère) avec les flux de production artistique comme le modélisation, le texturage, le rigging, l’animation ou l’éclairage (HDRP/URP). - Avoir des compétences intermédiaires en C# ou dans un autre langage de programmation. - Être capable de prototyper rapidement des idées et d’itérer en fonction des retours, en particulier dans des flux de travail assistés par l’IA. Vous avez peut-être également - De l’expérience de production dans le développement d’applications AR/VR pour des plateformes de casques. - Des connaissances en performance de rendu et en techniques d’optimisation. Information supplémentaire - Le support à la relocalisation n’est pas disponible pour ce poste - Un visa de travail ou un parrainage de l’immigration n’est pas disponible pour ce poste Avantages <
Gestionnaire de Programme Technique Senior, Partenariat Graphique / Senior Technical Program Manager, Graphics Partnership
L'opportunité Aidez-nous à rendre le contenu interactif 3D accessible, partout ! En tant que gestionnaire de programme technique au sein de l'équipe Graphiques de Unity, vous collaborerez avec des leaders de l'industrie pour étendre notre puissante expérience de création sur des plateformes telles que Windows, Mac, Consoles et XR. Dans ce rôle, vous alignerez stratégiquement la technologie avec les objectifs commerciaux, renforçant la présence de Unity sur le marché et générant des revenus. Si vous êtes passionné(e) par l'autonomisation d'équipes diversifiées à l'échelle mondiale, l'équilibre entre les processus et les personnes, et le fait de diriger avec confiance dans un paysage technologique en constante évolution, vous vous épanouirez ici. En tant que gestionnaire de programme technique, vous êtes passionné(e) à la fois par les personnes et les processus, et vous cherchez toujours à trouver le juste équilibre entre les deux. Vous aimez évoluer dans un environnement en pleine croissance, et vous êtes capable de vous adapter à un paysage technique en constante évolution. Nous recherchons une personne capable de révéler le potentiel des gens en leur accordant les moyens et la confiance nécessaires à leur réussite. Notre objectif est de rapprocher des équipes diversifiées par-delà les fuseaux horaires, les cultures et les origines. Nous espérons que vous partagez ce sentiment! Ce que vous allez faire - Collaborer avec des équipes d'ingénierie et de développement et des partenaires externes (par exemple, Meta, Google) : Définir la portée du projet, les livrables et les délais en fonction des accords avec les partenaires et des déclarations de travail (SOW). - Planifier et exécuter des projets : Développer et maintenir des plans de projet, des jalons et des plans de capacité pour garantir une livraison réussie. Établir des mécanismes de suivi clairs pour le progrès du projet et les livrables. Fournir des mises à jour régulières et des rapports aux parties prenantes, mettant en évidence les réalisations, les risques et les prochaines étapes. - Agir en tant que point de contact principal : Représenter l'équipe Graphiques d'Unity lors des réunions de livraison liées aux partenaires, en répondant avec assurance aux questions de livraison et en gérant les attentes. - Engagement des partenaires : Assister à des réunions régulières avec les partenaires pour fournir des mises à jour, recueillir des commentaires et aborder les préoccupations. - Communication et résolution de conflits : Faciliter une communication ouverte et constructive entre les équipes internes et les partenaires externes. Gérer les conversations difficiles avec diplomatie, en veillant à l'alignement et à la résolution des conflits. Ce que nous recherchons - Plus de 5 ans d'expérience en gestion de programme technique, gestion de projets ou un rôle connexe, de préférence au sein d'une organisation axée sur la technologie ou l'ingénierie. - Bonne compréhension des cycles de vie de développement logiciel (SDLC) et des processus d'ingénierie. - Excellentes compétences en communication, négociation et interpersonnelles, avec la capacité d'interagir efficacement avec des parties prenantes techniques et non techniques. - Capacité prouvée à gérer plusieurs projets complexes simultanément, en équilibrant les priorités et les délais concurrents. - Expérience dans la création et la gestion de projets de plans de capacité, de calendriers de projet et de stratégies de mitigation des risques. - Orienté(e) vers les résultats, organisé(e) et méthodique. À l'aise avec
Développeuse ou développeur d’applications frontales (frontend) sénior, Asset Manager / Senior Frontend Developer, Asset Manager
L’opportunité Le Unity Asset Manager est la plateforme infonuagique de contenu 3D en temps réel destinée à notre clientèle industrielle, où les créateurs, les studios et les entreprises peuvent stocker, organiser, gérer les versions et collaborer sur leurs ressources numériques. Il s’agit d’un volet en forte croissance de la plateforme Unity Cloud, situé à un carrefour particulièrement intéressant : une application Web moderne en React qui intègre également le moteur de Unity, compilé en WebAssembly, afin d’afficher des modèles 3D haute fidélité directement dans le navigateur. Comme développeuse ou développeur d’applications frontales (frontend) sénior, vous façonnerez l’expérience d’Asset Manager et aurez l’occasion d’étendre votre influence bien au-delà de l’interface. Vous prendrez en charge des fonctionnalités importantes et concrètes, contribuerez à définir l’orientation technique et collaborerez étroitement avec les équipes de design, de produit et de développement dorsal pour améliorer l’ensemble du système. Si vous aimez concevoir des interfaces épurées et rapides et que le 3D en temps réel vous intéresse, cet environnement vous permettra d’accomplir du travail de haute qualité. Vous rejoindrez l’équipe Authoring Platform qui développe Asset Manager, un groupe collaboratif réunissant des développeuses et développeurs d’applications dorsales, des créatrices et créateurs de packages Unity (C#) et des spécialistes en algorithmes 3D. Nous travaillons de façon flexible et asynchrone, accordons une grande importance au 3D en temps réel et livrons nos solutions à certaines des plus grandes entreprises au monde. L’équipe utilise des outils comme Claude Code dans son flux de travail quotidien, et nous explorons activement le développement assisté par l’IA, notamment la génération de code à partir des exigences produit. Si expérimenter à l’avant-garde des façons de concevoir des logiciels vous motive, vous vous sentirez à votre place. Ce que vous allez faire - Concevoir et améliorer des interfaces réactives et accessibles en React et TypeScript pour la navigation des ressources, la recherche, les métadonnées et la collaboration. - Concevoir des systèmes frontaux qui demeurent rapides et fiables à mesure que le nombre d’utilisateurs et de ressources augmente. - Connecter l’application Web au visualiseur 3D Unity WebGL/WebAssembly intégré afin d’offrir une expérience 3D en temps réel fluide. - Co-concevoir l’architecture du côté serveur et les API avec les développeurs côté serveur, en influençant l’évolution des services et des contrats de données de bout en bout. - Renforcer le code base et l’équipe grâce à une architecture réfléchie, des tests rigoureux, des revues de code et du mentorat. Ce que nous recherchons - Maîtrise approfondie de la création d’applications Web en production avec React et TypeScript. - Capacité à concevoir et structurer des applications monopage complexes, incluant le routage et la gestion d’état. - Expérience démontrée dans le maintien d’interfaces rapides et réactives lorsque le volume de données et l’utilisation augmentent. - Aisance suffisante avec le côté serveur et la conception d’API pour contribuer aux décisions techniques au-delà du côté client. - Autonomie pour mener de bout en bout les travaux côté client, combinée à une approche collaborative et orientée produit afin de livrer, avec les équipes de design, de produit et de développement, des expériences centrées sur les utilisateurs. - Ouverture à utiliser des outils d’IA dans votre flux de travail quotidien
Principal Engineer, On-Device AI Inference & Systems
The opportunity We are building the next generation of AI-driven game experiences, running generative models on-device, right where the players are — on phones, tablets, laptops, and desktops. Our games run inside a modern, browser-native runtime (built on technologies such as WebGPU and WebNN), so the models that power these experiences must be deployed and accelerated entirely within that runtime. As our Principal Engineer for On-Device AI Inference & Systems, you will be the foremost engineering authority on taking state-of-the-art multi-modal models (transformers and diffusion networks) and making them run fast, small, and reliably within that runtime, fully integrated into a production game engine. This is a deeply hands-on, high-impact engineering role. You will own the inference and integration stack end-to-end — from the moment a trained checkpoint leaves research, through export, optimization, and kernel-level tuning, to a shipped feature running inside the engine at interactive frame rates within a fixed memory and power budget. You will set the engineering standards, drive the architecture of the runtime and integration layers, and mentor a team of senior and mid-level engineers. Your work directly determines the latency, quality, memory footprint, and battery profile of AI features experienced by players worldwide. This role is for an engineer who is energized by the gap between a research model and a shipping, AI-based product. If you love profilers, frame captures, op-fusion, and shaving milliseconds and megabytes, this is your role. What you'll be doing - Inference & On-Device Optimization - Own the end-to-end optimization pipeline: model export, graph transformation, operator fusion, memory-layout planning, and hardware-specific kernel tuning across NPU, mobile GPU, and desktop/laptop GPU. - Make authoritative decisions on quantization (INT4/INT8/FP16), weight sharing, structured/unstructured pruning, and knowledge distillation to hit hard latency, memory, and power budgets — and validate them against quality bars. - Drive low-level performance work: write and tune WebGPU compute shaders (WGSL) and, where relevant, native kernels (Metal, Vulkan/SPIR-V compute, D3D12, CUDA); profile with browser and platform tools (Chrome/Dawn GPU traces, PIX, Instruments/Metal System Trace, Snapdragon Profiler, Nsight, RenderDoc), and eliminate bottlenecks at the op and memory-bandwidth level. - Apply efficiency techniques — dynamic resolution, token reduction, cross-frame caching/reuse, reduced-step diffusion samplers — as engineering levers to meet budgets on target SKUs. - Runtime & Systems Integration - Evaluate, select, and drive adoption of WebGPU-targeted inference runtimes (ONNX Runtime Web, Transformers.js, WebLLM, TensorFlow.js) alongside native options (CoreML, ONNX Runtime, TFLite, ExecuTorch) — and extend or build runtime/glue code where off-the-shelf options fall short of our diffusion workloads. - Design and own the integration between the ML runtime and the game engine: real-time scheduling, threading, memory pooling, zero-copy buffer sharing between the inference path and the render path, and frame-budget management alongside the renderer. - Architect inference systems that handle diverse inputs — images, text, primitives, metadata — and produce pixel-level outputs with real-time performance, robust to the messy realities of production (cold starts, thermal throttling, device fragmentation, backgrounding). - Build the supporting engineering: model packaging and asset pipelines, on-device fallbacks and SKU-aware capability tiers, crash/quality t
Spécialiste des ventes sénior — Robotique / Senior Sales Specialist - Robotics
L’opportunité Chez Unity, nous avons pour mission d’accélérer la transition mondiale vers une robotique axée sur la simulation : nous permettons aux entreprises des secteurs de la fabrication, de la logistique et des systèmes autonomes de concevoir, d’entraîner et de déployer des robots plus rapidement, plus sécuritairement et de manière plus intelligente. Grâce à la technologie 3D en temps réel, nous donnons aux développeuses et développeurs les outils pour valider virtuellement leurs idées avant même qu’elles touchent au monde physique. Se joindre à notre équipe de robotique, c’est bien plus que vendre des logiciels. C’est contribuer à redéfinir la façon dont certaines des plus grandes entreprises industrielles au monde abordent l’automatisation. C’est se trouver au premier plan d’un mouvement qui transforme ce qu’il est possible de réaliser dans les secteurs de fabrication et de logistique. Nous recherchons des personnes ayant des esprits stratégiques, qui savent tisser des liens solides, qui sont prêtes à prendre l’initiative, à collaborer étroitement avec nos équipes de vente régionales et à stimuler l’adoption des technologies de simulation qui transforment concrètement la manière dont les entreprises conçoivent et exploitent leurs systèmes robotiques. En tant que spécialiste des ventes sénior, robotique, vous identifierez les bons clients, vous leur présenterez les raisons en faveur d’un changement et les accompagnerez à chaque étape, de la première discussion jusqu’au déploiement complet de la solution. À court terme, la réussite se traduit par un pipeline solide et qualifié, ainsi que par des gains rapides auprès des bons comptes d’entreprise. À long terme, vous deviendrez l’autorité terrain de Unity en stratégie commerciale robotique; vous aurez une influence directe sur la façon dont nous évoluons dans les secteurs prioritaires, élaborerez une trajectoire claire de croissance au sein d’une équipe qui crée quelque chose de vraiment nouveau. Ce que vous allez faire - Diriger et créer de nouvelles occasions d’engagement qui offrent la plus grande valeur à la clientèle en robotique; vous alignerez les forces de Unity sur les besoins des clients afin de bâtir des solutions personnalisées et axées sur les résultats qui répondent à de véritables enjeux opérationnels en logistique, en entreposage et en fabrication. - Bâtir des relations pour devenir une ou un conseiller de confiance auprès des parties prenantes clés et des décideurs principaux dans les comptes ciblés; vous développerez des stratégies d’engagement au niveau de la direction qui influencent le processus d’achat et accélèrent la conclusion des ententes, de la première conversation jusqu’à la signature. - Planifier, élaborer et exécuter des stratégies de vente par compte afin de faire croître les revenus et de gagner des parts de marché; vous représenterez les structures organisationnelles des clients, identifierez les signaux d’expansion et assurerez le suivi du pipeline et des opportunités. - Collaborer étroitement avec les équipes de ventes, de solutions aux développeurs, de partenariats stratégiques et de produit afin de résoudre les problèmes des clients, d’identifier de nouvelles opportunités et de s’assurer que chaque mandat bénéficie des bonnes ressources techniques et commerciales. - Représenter Unity dans le secteur de la robotique et de l’automatisation industrielle en entretenant des relations avec les fabricants d’équipement d’origine (OEM) de robots, les intégrateurs de systèmes et les éditeurs indépendants de logiciels (ISV) d’automatisation, et en positionnant Unity comme la plateforme de simulation de choix lors des principaux événements sectoriels. <strong&
Senior Product Designer, Creator Foundation
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. At Roblox, the CreatorX Group Foundation Team acts as a vital bridge between the creator product experience and our overarching design system. We bring a systematic lens to our work, whether we are supporting product feature design or defining the reusable patterns, templates, and guidance that empower our product teams. As a key member of this team, you will collaborate closely with the Foundation UI (our core design system team) and Creator product teams to represent use cases across the Creator platform, evangelizing our design system, and contributing directly to our components, patterns, and templates while influencing product strategy and designing UX/UI for our creator products. In this role, you will report to the Design Manager of the Creator Group Foundation. You will: - Define and drive the execution of a unified AI design system pattern that supports AI features across Creator platforms. - Identify and create reusable patterns, templates, and actionable documentation that accelerate the product team's workflow and make system adoption seamless for design and engineering teams. - Execute high-fidelity designs and intuitive user flows across the creator ecosystem, balancing aesthetic excellence with functional clarity to solve complex user pain points. - Define and implement standardized interaction models and UX patterns that streamline the user journey, ensuring a cohesive and frictionless experience across all product touchpoints. - Collaborate deeply with designers, engineers, and researchers to audit existing experiences and integrate high-fidelity system-thinking into live product features. - Drive adoption of Foundation UI across creator products by ensuring consistent implementation across surfaces, while identifying system gaps and partnering with the Foundation team to prioritize and deliver system updates. - Clearly communicate problems, design strategy, progress, and solutions to cross-functional partners and leadership to drive alignment, while championing a high bar for craft and product quality. You have: - 8+ years of product design experience, with a focus on solving complex, systems-level problems in highly technical environments. - A proven track record of applying a systematic approach to design and successfully driving multi-surface design system adoption. - Mastery of design tools like Figma, paired with the agility to learn and adapt to emerging tools that maximize team productivity. - A passion for building reusable patterns and frameworks that
Sr Product Manager, Ads & Brands
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. As a Developer-Facing Product Manager for Ads & Brands, you will build the tools and frameworks that turn virtual worlds into sustainable businesses. You will spend your days collaborating directly with developers (from solo hobbyists to multi-million dollar studios) to understand how they integrate ad formats natively into their game loops. Your job is to take those deep behavioral insights, marry them with demand-side market realities, and scale our global ad inventory while protecting the core user experience. You will report to the Director of Brand Ads. You are - Developer-First: You understand that our marketplace doesn't exist without an active, trusting creator base. You fight for fair revenue transparency and frictionless integration workflows. - A Systems Thinker: You look at problems through a marketplace lens, instantly understanding how a shift in demand-side targeting affects supply-side fill rates and developer payouts. - Data-Driven and Analytical: You rely on concrete experimental frameworks, using A/B testing methods to isolate how ad density impacts player churn and long-term engagement. - A Collaborative Translator: You effortlessly turn qualitative developer frustrations into clean, clear, and actionable technical specifications for core engineering squads. You will - Day-to-Day: Meet directly with creator communities to review current layout strategies, dig into platform telemetry data to monitor ad placement performance, and align daily with developer monetization engineers to optimize the SDK integration pipeline. - Long-Term: Design and scale a highly automated, self-service developer ecosystem that treats in-game advertising as a premium, low-friction, and predictable monetization lever, solidifying Roblox as the gold standard for creator economy monetization. The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for
Senior Software Engineer
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. About Team The Roblox Operating System (ROS) serves as our core productivity engine, defining the organizational workflows that power Roblox. By leveraging a unified toolset, ROS influences talent strategy, operational planning, knowledge discovery, and global scalability. Our Observability and AI Intelligence (OA) pod within ROS manages the foundational data infrastructure for ROS, providing the telemetry, search, and governance frameworks essential for intelligent product experiences. We lead initiatives in AI observability and data privacy, building the connector systems that ensure reliable, data-driven insights across our entire ecosystem. As a Senior Engineer within this newly established India-based team, you will define how we operationalize and productize data for ROS. You will work alongside global stakeholders to architect critical systems that drive technical excellence and company-wide impact. About the Role We are looking for a Senior Software Engineer to join our engineering team in India. This is a backend-focused full-stack role — roughly 80% backend and 20% frontend — for someone who can design and build scalable services and APIs while also contributing to user-facing applications when needed. You will take ownership of significant projects end to end, lead technical design on complex systems, and help shape architecture decisions across the stack. You will work with modern backend technologies, integrate with frontend applications, and explore new tools — including AI — to improve development efficiency and product capabilities. You will - Lead the technical design and implementation of complex backend systems, services, and APIs - Build robust, scalable, and maintainable server-side applications and data flows - Take end-to-end ownership of significant projects, from design through deployment and iteration - Contribute to technical discussions and architecture decisions, with primary focus on backend systems - Architect and build high-performance RESTful/GraphQL APIs and complex backend business logic - Work with databases, caching, messaging, and other backend infrastructure as needed - Ensure reliability, performance, security, and observability in production systems - Uphold high engineering standards through code quality, reviews, testing, and best practices - Explore and apply new tools and approaches — including AI — to improve development workflows and product capabilities - Develop and maintain observability frameworks specifically for the AI s
Senior Design Engineer
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. As a Design Engineer on the Design Acceleration team, you’ll be an individual contributor focused on evolving the systems and processes which power Roblox’s design organization through scalable systems, AI integrations, and custom tooling. Our team is responsible for building the orchestration layers and internal tools that empower designers and engineers to work faster and more cohesively. You will help build internal tools, like Figma plugins and design utilities, that empower designers and engineers to work faster and more cohesively. You have experience at the intersection of systems engineering and design tooling. You understand design systems, but your superpower is building the backend services, APIs, and data models that allow those systems to scale. Your work will help ensure our design tools, AI agents, and prototypes not only inspire—but deploy seamlessly into production environments. You will: - Architect and build scalable backend services and APIs that connect our design tools to AI models and production environments (Roblox Studio). - Develop agentic workflows and orchestration layers (such as Model Context Protocol servers) to enable natural language generation of UI components, layouts, and prototypes. - Build automated CI/CD pipelines and infrastructure to abstract away complex DevOps workflows, creating "zero-config" development environments for non-technical designers. - Design and maintain the data architecture that connects our design system to our AI data sources, ensuring design tokens and components are programmatically accessible and synced across multiple platforms. - Create internal tools, develop plugins for tools like Figma and Cursor, and build web apps focused on design linting, code generation, and automated compliance at scale. - Serve as the deeply technical bridge between core engineering, AI research, and product design, ensuring our design acceleration tools are secure, performant, and structurally sound. - You will report to the Manager of Design Acceleration. You have: - 6+ years of software engineering experience with a strong focus on full-stack or backend development, systems architecture, and API design. - Demonstrated experience building scalable internal services, not just frontend interfaces. - Familiarity with LLM orchestration, agentic workflows, and AI protocols (e.g., MCP). - Experience with cloud infrastructure, feature-flag management, version control (GitHub Enterprise), and automated deployment pipelines.</l
Senior Software Engineer, Embedded Android
The opportunity Real-time 3D is moving off the desktop and onto every screen in the vehicle — instrument clusters, infotainment, and full digital cockpits that millions of drivers interact with every day. Unity's Embedded OS team is how that happens: we bring Unity's runtime to the platforms cars actually run on — Android and Android Automotive OS (AAOS), embedded Linux, and QNX — so the world's leading automotive brands can ship stunning, responsive HMIs built in Unity. As our Senior Software Engineer, Embedded Android, you'll own how Unity runs on Android in the car, working at the intersection of a high-performance 3D engine and production embedded systems. What success looks like In your first 3-6 months: you've ramped on our Android/AOSP platform stack, shipped your first integrations and bug fixes, and become a trusted contributor in customer-facing investigations. Within 12 months: you own a meaningful area of the Android platform, from AAOS integration and the graphics/windowing pipeline to performance on constrained automotive SoCs, you influence its architecture, and you act as a technical point of contact for an OEM program. Your impact You'll be part of a small, senior team with outsized leverage: the code you write ships in production vehicles, and your work directly unblocks Unity's automotive business and the OEM partnerships that depend on it. You'll set the technical bar for embedded Android across the team and help shape how Unity supports the next generation of software-defined vehicles. Why you'll love it Genuinely hard problems at the frontier of real-time 3D and automotive Android, AAOS, Vulkan, Unity as a Library (UAAL), IL2CPP, low-level graphics. Direct, high-trust collaboration with automotive OEMs; your work is visible and it matters. Deep ownership and autonomy in a small senior team, with a clear path to grow into technical leadership. A global R&D organization tackling cross-platform challenges at scale. What you'll be doing - Bring Unity's real-time 3D runtime to Android in the vehicle, extend and harden our platform support across Android/AOSP and Android Automotive OS (with complementary targets like embedded Linux and QNX). - Integrate Unity into native Android apps (Unity as a Library & Unity Render Service) and build the graphics and windowing layer that powers multi-screen, multi-touch digital cockpits and HMIs. - Profile and optimize for resource-constrained automotive SoCs, runtime performance, memory, startup/load time, and iteration speed across platforms. - Partner directly with automotive OEMs as a technical point of contact, investigating issues, removing performance bottlenecks, and setting customers up for production success. - Raise the engineering bar on a small, senior team through design discussions, code reviews, and automated testing. What we're looking for - Languages: Proficiency in C/C++/C# and building scalable, multithreaded systems on Linux/Android. - Android platform: Hands-on Android/AOSP development across app and platform layers — HALs (AIDL), the Android build system (Soong/Blueprint), and the Android framework/lifecycle. - Embedded graphics & real-time 3D: Working knowledge of Vulkan and OpenGL ES and the Android graphics/compositing stack (SurfaceFlinger, HWComposer, Gralloc, EGL), applied to real-time 3D and UI rendering. - Performance: Profiling and optimization on resource-constrained hardware using CPU/GPU/IO tooling.<
Technical Developer Connections Manager
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. As a Technical Developer Connections Manager on the Developer Connections team, you’ll play a critical role in supporting and scaling Roblox’s creator ecosystem. You’ll act as a trusted technical partner to high-impact creators across strategic genres (RPG, FPS, Sports) , supporting their growth, technical execution, and long-term success on the platform. You’ll support priority escalations and collaborate closely with product and engineering teams during platform incidents, while also designing internal tools and automation to improve operational efficiency and support quality. With deep expertise in Roblox Studio, performance optimization, and live-operations troubleshooting, you’ll help creators build stable, high-performing experiences while strengthening long-term relationships across the platform. You will: - Serve as a technical point of contact for creators, providing hands-on support, guidance, and best practices. - Diagnose and resolve performance, stability, and scalability issues in live games and experiences. - Own and manage high-priority creator escalations, including participation in an on-call rotation covering weekends and holidays (with flexible scheduling and compensatory time off). Partner with product and engineering teams to coordinate real-time responses to platform incidents and creator-impacting issues. - Act as a communication bridge between creators and internal teams, ensuring clarity, transparency, and timely updates. - Build internal tools and workflow automations (e.g., using Python) to improve response times, data visibility, and team efficiency. You have: - 5+ years of experience in game development or interactive experience development. - A bachelor’s degree in a technical field or equivalent practical experience. - Hands-on experience building on Roblox and/or comparable creator platforms. - Deep understanding of the Roblox platform, Roblox Studio, and the creator ecosystem. - Strong expertise in performance optimization, debugging, and profiling for live games or experiences. - Proficiency in Lua, including scripting for tooling, automation, or diagnostics; familiarity with Python, C#, and .NET is a plus. - Experience with Roblox Studio workflows, tools, and production pipelines. - The ability to collaborate effectively across technical and non-technical teams. - Excellent verbal and written communication s
Senior Content Creative
Job Description 1. Creative Strategy & Production: Responsible for the ideation, scriptwriting, and production of visual assets across overseas markets, including brand videos, UA (User Acquisition) performance ad creatives, community UGC (User-Generated Content) viral hooks, and app store visual storefronts (App Store / Google Play). 2. Tailored Audience Campaigns: Formulate customized creative strategies aligned with seasonal themes or IP collaborations (leveraging tags such as Art, Female-oriented, Hardcore Competitive, etc.) to deliver high emotional resonance and precise visual positioning for diverse target demographics. 3. Global Aesthetic Excellence: Maintain premium international aesthetic standards; strictly control color grading, composition, pacing, and visual sophistication to ensure deliverables resonate with local cultural sensibilities while firmly rejecting low-brow, low-quality, or formulaic user acquisition tropes. 4. Cross-Functional & Vendor Management**: Guide and collaborate with visual designers, 3D/video editors, and external vendors to execute creative concepts efficiently and at high quality; translate creative intent into structured, logical design briefs for production teams. 5. Data-Driven Optimization: Routinely analyze full-funnel performance metrics (e.g., CPM, retention rates, CTR, CVR) with strong logical reasoning; agilely diagnose creative fatigue or friction points based on data, and rapidly deploy systematic iteration and optimization plans. Job Requirements 1. Industry Experience: 5+ years of experience in overseas gaming brand video production, with a deep capacity to empathize with the emotional pain points, subcultures, and nuances of players across different global regions. 2. Technical Mastery & Cinematography: Highly proficient in video editing software such as After Effects and Premiere Pro, with the ability to skillfully utilize VFX plugins; expertise in Motion Graphics (MG) and 2D animation is highly preferred. Masterful command of cinematic lens language, pacing, and artistic expression. 3. Strategic Thinking: Capable of providing robust logical frameworks for every creative pitch (e.g., justifying why specific visual metaphors or editing rhythms are utilized), expertly balancing the intersection of "brand identity" and "UA acquisition efficiency." 4. Educational Background & Passions: Bachelor’s degree or higher in Fine Arts, Graphic Design, Digital Media, Film & Advertising, or related fields is preferred. Strong passion for and deep understanding of global pop culture, anime/manga IPs, or the Virtual YouTuber (VTuber) ecosystem is a significant plus. 5. Language Skills: Professional working proficiency in Chinese and English is required; fluency in Japanese as a working language is a highly valued plus. 6. Portfolio: A professional portfolio or a link to your showcase is required upon application.
Creator Growth Operations Manager, Monetization
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. As the Creator Growth Operations Manager , you’ll drive the enablement, onboarding, and optimization strategies for developers integrating monetization, growth, and advertising solutions, such as rewarded video (RV) ads into their free-to-play (F2P) gaming experiences. You’ll combine business development, operations, and busines performance expertise across game monetization and developer enablement to help creators build sustainable, player-first economies. You’ll work closely with engineering, product, and business teams to enhance the developer experience, improve game performance, and simplify integration workflows. Your impact will extend across the ecosystem as developers adopt new monetization products that boost player engagement and unlock new revenue opportunities. You will: - Empower Developers: Guiding creators on best practices for implementing monetization, growth, and ad solutions that enhance player experience and drive sustainable creator earnings. - Accelerate Adoption by designing programs that encourage adoption of new monetization and ad products through education, workshops, and incentives. - Collaborate with Product, Engineering, and Marketing to identify developer needs, influence product roadmaps, and ensure seamless implementation of monetization and growth tools. - Monitor key performance metrics to identify and model opportunities that improve monetization performance, optimize integrations, and elevate developer satisfaction. - Advocate for Developers: Representing developer perspectives to shape the future of monetization, growth, and advertising on Roblox. - Lead enablement and onboarding for developers integrating monetization, growth, and ad products, ensuring a scalable and frictionless experience. - Drive product experimentation for new features to evaluate the true impact on scaled games - Provide strategic guidance on incorporating monetization and ad products, such as rewarded video into gameplay loops to balance engagement and revenue. - Develop, document, and share best practices that help developers create meaningful, player-first monetization experiences. You Have: - 7+ years of experience in games product management or product operations - Deep understanding of free to play with hands-on experience balancing In-App Purchases (IAP) with In-App Advertising (IAA), ensuring they complement rather than cannibalize each other. - Proven success collaborating across engineering, produ
[2026] Senior Machine Learning Engineer (Systems), Embodied AI/NPCs, ML Platform - PhD Early Career
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. Team - Creator Services Machine Intelligence Team : The Machine Intelligence team is building an NPC system that can (1) play any Roblox game and (2) perform real-time inference efficiently enough to support deployment to all Roblox players. - ML Platform Team : The Foundation AI Group is on a mission to establish Roblox as the standard for 3D foundational models (3DFMs), democratizing creation by making it simple for anyone to generate high-quality, immersive 3D experiences using AI. The AI Platform team is a foundational part of this vision, supporting hundreds of ML use cases and billions of inferences daily across Discovery, Safety, Engine, and more. We are seeking exceptional PhD new graduates to drive innovation across three critical areas: AI Platform, Distributed Inference Systems. What You Will Do As a Senior Machine Learning Engineer, you will be a key contributor to building the cutting-edge systems that power AI at Roblox. Creator Services Machine Intelligence Team - Develop Scale Data Pipelines: Design, build and maintain robust data pipelines to collect complex 3D game states and real-time player actions across the platform. - Train Novel Architectures: Solve the feature extraction across games for NPC model in a general and scalable way and drive model training speed for novel, sophisticated deep learning architectures. - Optimize Real-Time Inference: Engineer high-performance model inference solutions to support the seamless deployment of 10s to 100s of autonomous NPCs in real-time environments. ML Platform Team Track 1: AI Platform Projects - Pioneer next-generation AI tooling to enhance the efficiency, cost, and usability of ML@Roblox. - Build and maintain core platform components: Serving Layer, Model Registry, Pipeline Orchestrator, and Training/Inference control planes. - Design great developer experiences (paved-road templates, tooling, visualizations) to reduce time-to-production and ensure foundational AI systems are scalable and reliable. Track 2: Distributed Inference & Systems Optimization - Architect and implement scalable distributed inference systems for efficiently serving
Senior Software Engineer, Client Systems (C++)
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. As Senior Software Engineer on the Consumer Frontend team, you will leverage the Roblox tech stack and tools to build groundbreaking experiences that push the boundaries of what is possible on the platform. Your efforts will not only help create amazing content, but more importantly, will help us highlight issues, improve and extend our animation tech, tools and pipeline for all developers. These efforts will enable our game developers to create engaging and delightful experiences for our millions of players. We are looking for a Senior Software Engineer who is passionate about Client side development. You need to be proficient in C++ or building client side system libraries on mobile/Desktop platforms. Prior experience building C++ based applications, libraries/frameworks or SDK is highly desirable. You will: - Be the primary C++ expert in the team and drive frontend C++ strategy for extending our interface layer. - Work with stakeholders across Engineering, Product, and Design to expand frontend ecosystems and drive technical enhancements in engineering space. - Implement innovative solutions to feature requests and collaborate with the Roblox Surface owners on new initiatives. - Have fun working with our internal team members and community developers to improve the overall state of Lua App on Roblox You have: - 4+ years of experience with significant knowledge of system or mobile programming. - Proficiency in C++: Strong C++ programming skills with an ability to write high quality, performant code; experience with Lua is a plus - Passion about building frameworks and libraries: You are driven to build a strong platform with world class design patterns and cutting edge system architecture. - Performance focus : You embrace software performance considerations, with an ability to implement performant solutions for platforms including mobile. - Personally Motivated: Self-sufficient, self-organized and able to take ownership of a project throughout its full lifecycle - A Team player mentality: Ability to work closely with and inspire the rest of your team while displaying excellent interpersonal and communication skills For roles that are based at our headquarters in San Mateo, C
Senior Game Designer
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. DESIGN What We Do Put your design skills to work at a cutting-edge company that challenges the norm. From character and level design to competitive gameplay and system design, help shape the future of interactive entertainment at Epic. What You'll Do Epic Games is seeking an experienced Senior Game Designer to join our Music team, contributing across various aspects of music-based gameplay and interactive experiences. In this role, you will collaborate closely with multidisciplinary teams to shape and refine music systems, tune gameplay mechanics, craft engaging activities and social experiences, and ensure compelling and expressive player experiences. In this role, you will - Own the design and implementation of music-based gameplay features and systems, including using Jam Tracks, music interaction mechanics, and social music experiences, while fostering innovation - Effectively communicate project vision to team members across all disciplines, collaborating closely with audio, engineering, art, UX, and product teams to ensure compelling player experiences and overall ecosystem health - Set and maintain high-quality standards for music gameplay and social interaction design, actively participating in big-picture decisions to drive superior results - Create clear, structured design documents and drive collaborative, iterative prototyping processes to rapidly explore and refine music systems, player interactions, and emergent gameplay opportunities - Design and tune systems that support music gameplay, progression, discovery, and player expression, leveraging data and playtest feedback to react quickly to changing project needs and drive effective solutions - Partner closely with audio and engineering teams to develop intuitive tools and mechanics that empower players to create, remix, and engage with music-driven experiences What we're looking for - Minimum 5+ years of experience shipping multiple titles as a game designer, with expertise in systems design and multiplayer gameplay, ideally including music gameplay, rhythm mechanics, social experiences, and player expression features - Passion for games and music experiences, with a broad understanding of player motivations and how music, creativity, and social interaction combine to create compelling gameplay - Ability to react quickly to changing project needs and directions, along with strong problem-solving skills and a solution-oriented mindset - Strong communication and collaboration skills, with experience working closely with audio, engineering, UX, art, and product teams to bring music-driven experiences from concept to release - Experience with
Senior DevOps Developer, Asset Manager
The opportunity Unity Asset Manager is the cloud home for real-time 3D content, where creators, studios, and enterprises store, organize, version, and collaborate on their digital assets. Used primarily by industry customers, such as automotive and engineering teams, it's a fast-growing part of the Unity Cloud platform, and increasingly, our largest customers want to run it, and other Unity products, inside their own private cloud environments. As a Senior DevOps Engineer, you'll own how Asset Manager ships to our public cloud offering and build the tooling and deployment options that let enterprise customers run it in their own private and self-hosted environments. It's a dual mandate: keep our public cloud fast, reliable, and easy to release to, while making private enterprise deployments repeatable and well-supported. Over time, your work will extend beyond Asset Manager to help bring other Unity products and services into private enterprise cloud systems. As a Senior Engineer, you'll set technical direction, own meaningful and visible infrastructure, and work closely with the engineers building the product to make releasing it effortless and safe. You'll join the Authoring Platform team that builds Asset Manager; a collaborative group of backend engineers, Unity (C#) package developers, and experts in 3D algorithms. We work flexibly and asynchronously, lean on each other through daily syncs and open code reviews, and care deeply about building a quality product. Our work reaches some of the largest enterprises in the world, often with strict security and compliance needs, so the deployment experience you build genuinely matters. Everyone here uses tools like Claude Code as part of their daily workflow, and we’re actively exploring ways to improve efficiency through the use of AI tools, including generating code directly from product requirements. If experimenting at the frontier of how software gets built sounds energizing, you'll fit right in. What you'll be doing - Design, build, operate and maintain the pipelines and infrastructure that deploy Asset Manager to Unity's public cloud, with reliable, automated, low-friction releases. - Create the tooling, packaging, and deployment options that let enterprise customers run Asset Manager in their own private and self-hosted cloud environments. - Extend these deployment patterns so other Unity products and services can reach private enterprise cloud systems. - Strengthen observability, security, and reliability across both public and private deployments. - Partner with product engineers to shape services for portability, and mentor others on deployment and operational best practices. - Your First 90 Days: - By 30 days: You've learned our public cloud deployment pipelines and infrastructure, partnered with our current DevOps engineer, and identified the highest-impact opportunities to improve reliability and reduce toil. - By 60 days: You've taken ownership of a meaningful slice of the deployment process, delivered improvements to automation or reliability, and started mapping out repeatable patterns for private enterprise deployments. - By 90 days: You've made our public cloud releases measurably smoother and stood up (or significantly advanced) a repeatable path for deploying Asset Manager into a private enterprise environment. What we're looking for - Deep experience deploying and operating production services on Azure with strong skills in Kubernetes and containers. - Fluency with Terraform and infrastructure-as-code, plus Helm and modern CI/CD pipelines, wit
Director, Education & Training
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. UNREAL ENGINE LEARNING RESOURCES What We Do Epic's Education & Learning team provides accessible ways for current and aspiring creators to learn the real-time 3D tools and skills they need to be successful. What You'll Do As Director of Education & Training you will lead a team that is passionate about learning and driven to engage with educators and students--whether in an academic setting or through professional growth. You will set the strategy for growing adoption of Epic tools in educational markets and providing learning content that meets the needs of an evolving market, showcasing Epic’s latest technical capabilities. You will also engage regularly with educators and users through events and programs that tap into high-growth opportunities. In this role, you will - Accelerate adoption in target markets via institutional partnerships and curriculum support - Oversee tool-specific bootcamps focused on career tracks and industry showcases - Drive a Train-the-Trainer program to scale technical instruction globally through external partners - Oversee regional initiatives to boost local markets, grow adoption, and increase Epic's visibility through events and speaking engagements - Foster engagement by collaborating with the Community team to facilitate programs, deliver content, and encourage community-led learning - Set strategy and vision for enabling infrastructure including tooling (Interactive Partner Directory, LMS) and certification pathways that promote and reward learning - Establish and track metrics that gauge effectiveness of programs and content What we're looking for - 10+ years in Education, Training, or a related field, with an emphasis on technology and learning platforms - The ability to think critically and adapt in a fast-paced environment, leveraging the latest technologies and pedagogical approaches - A passion for game development and Epic’s primary industries - Experience leading high-performing cross-functional teams and collaborating with stakeholders in multiple business functions - A track record of setting effective strategy and leading successful programs that deliver measurable results - Experience managing a budget and building scalable services efficiently EPIC JOB + EPIC BENEFITS = EPIC LIFE Our intent is to cover all
Senior Gameplay Designer
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. DESIGN What We Do Put your design skills to work at a cutting-edge company that challenges the norm. From character and level design to competitive gameplay and system design, help shape the future of interactive entertainment at Epic. What You'll Do Epic Games is looking for a Gameplay Designer to help create compelling gameplay experiences across combat, progression, systems, moment-to-moment mechanics, and live gameplay content for our collaboration with LEGO. In this role, you’ll partner closely with design leadership, art, engineering, animation, UX, audio, production, and QA to deliver high-quality features from concept through ship. You will own and iterate on gameplay systems, mechanics, and content while balancing player experience, readability, accessibility, engagement, and long-term retention. The ideal candidate is highly collaborative, deeply player-focused, and comfortable working in a fast-paced cross-disciplinary environment where iteration and feedback are core to development. In this role, you will - Work in close collaboration with project leads & directors to design, prototype, tune, and ship features and systems that support the engagement, gameplay, and creative vision of the project - Document and create clear, actionable design documents, and iterate on these features, working with a team of developers across multiple disciplines, and oversee their successful implementation from start to finish - Get hands-on creating the scripting, data, and content required by those features, diving into the engine, and leveraging other tools - Be responsible for soliciting and rapidly integrating feedback from across the team on your own initiative, ensuring we’re continually delivering a fun and fresh experience to our players - Help establish and maintain design pipelines, best practices, and cross-discipline communication standards to scope, prioritize deliverables, and hit milestone goals What we're looking for - 5+ years of experience shipping first or third-person shooter titles as a Gameplay Designer, working on itemization, gameplay systems, combat, ability systems, features, and content - Strong scripting and technical capabilities. Bonus points if you have experience with Unreal Engine and the Ability System - Experience working on live-service multiplayer environments - Demonstrated talent and a deep understanding of gameplay feel, player motivations or intent, gameplay mechanics, weapon/itemization use, and combat systems contributing to delivering the most emergent player experience - Ability to break down high-level creative direction into actionable gameplay features and production-ready tasks - Ability to work independently, take initiative, and react quickly to changing project needs, drive decisions, and then own the outcome and vision - Commitment to quality, rapid
Principal Engineer, Enterprise Productivity Engineering
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. IT What We Do Our IT organization is dedicated to building a proactive, resilient tech ecosystem that empowers the people of Epic. We are committed to optimizing business processes through emerging technologies, ensuring seamless IT success and high-performance support across the entire company. What You'll Do Enterprise Productivity Engineering (EPE) enhances the effectiveness of Epic Games and maximizes end user productivity. We apply engineering talent and established best practices to solve high-impact problems all across Epic. EPE builds and maintains internal products, platforms, and AI-powered systems that serve teams across the entire company. Our impact is measured by whether other teams at Epic can move faster because of what we build. You'll be the technical backbone of EPE. This role sits at the intersection of technical leadership and hands-on engineering. You'll own the standards, architecture patterns, and engineering practices that the org runs on. You'll also be the person we pull into our most complex and visible projects when they need principal-level engineering muscle to get across the finish line. You will work alongside the team leads as a peer and influence the technical direction with a hands-on approach. In any given week this role may be defining a new AI-assisted development process, writing production code, and explaining complex technical decisions to executive leadership. In this role, you will - Own technical standards, best practices, and architectural guidance across multiple teams - Step into the org's highest-priority projects when they need hands-on help to ship - Partner with team leads to raise the quality bar on design, code, and delivery - Drive EPE's engineering direction, including how we build with tools like Claude Code, Cloud Infrastructure, and LLM primitives - Direct AI development tools to build, test, and review code. Debug problems and unblock teams - Drive operational maturity: CI/CD pipelines, testing practices, code quality, observability, and infrastructure-as-code, as well as evaluate new tools and patterns, then help teams adopt them without disrupting delivery - Mentor engineers across multiple teams in both software development and AI engineering, as well as represent EPE's technical direction in cross-org conversations with other engineering leaders and executives at Epic What we're looking for - 7+ years of professional software engineering experience, with meaningful time spent as a senior individual contributor or technical lead - Deep, hands-on expertise in Python and Golang for production systems, as well as strong experience with AWS cloud infrastructure, including infrastructure-as-code (Terraform preferred) - Real, practical experience building AI-powered systems: RAG architectures, prompt engineering, context window management, LLM integrati
Senior AI Designer
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. DESIGN What We Do Put your design skills to work at a cutting-edge company that challenges the norm. From character and level design to competitive gameplay and system design, help shape the future of interactive entertainment at Epic. What You'll Do Epic Games is looking for an experienced Senior AI Designer to join our cross-disciplinary development team, where you will own the vision and create innovative features. In this role, you will - Own the design vision for AI-focused features. - Craft high-quality, player-facing AI behaviors and abilities using behavior trees and visual scripting. - Create quick prototypes to try out and demonstrate new ideas in the game - Collaborate with team members from various disciplines to deliver high-quality experiences to our players - Cooperate with other designers from the AI team to define and promote a cohesive vision for AI in your project - Use playtest feedback to iterate and improve AI features - Create and maintain clear and concise design documentation What we're looking for - Experience shipping multiple AAA titles as a Designer - Experience developing AI for a highly systemic environment - Experience creating behavior trees and using visual scripting - A creative approach that can surprise and amaze players with new ideas and experiences - Talent for empathizing with players and a deep understanding of player motivations. - Team player with good communication skills (verbal and written) EPIC JOB + EPIC BENEFITS = EPIC LIFE We pay 100% for benefits for both employees and dependents and offer coverage for supplemental medical, dental, vision, critical illness, telemedicine, Life and AD&D, long term disability insurance as well as weekly indemnity (short term disability) and a retirement savings plan with a competitive employer match. In addition to the EAP (employee assistance program), we also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees & dependents. Pay Transparency Information The expected annual base pay range(s) for this position are detailed below. Each base pay range is relevant only for individuals who are residents of or will be expected to work within the specified locale. Compensation varies based on a variety of factors, which include (but aren’t limited to) things such as skills and competencies, qualifications, knowledge, and experience. In addition to base pay, most employees are eligible to participate in Epic’s generous benefit plans and discretionary incentive programs (subject to the terms of those plans or programs). Br
Game Designer, Activities
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. DESIGN What We Do Put your design skills to work at a cutting-edge company that challenges the norm. From character and level design to competitive gameplay and system design, help shape the future of interactive entertainment at Epic. What You'll Do Epic Games is seeking a Senior Game Designer, Activities Design to join our dynamic team and contribute to various aspects of objectives and encounter design for our collaboration with Disney. In this role, you'll leverage your experience, design tool expertise, and a sense of gameplay to elevate the game's quality and delight players with fresh experiences. In this role, you will - Drive objectives and encounters to advance the project's gameplay and in-game progression - Deliver varied and scalable content across worlds to enhance design velocity as the project grows - Quickly iterate on encounter and objective design elements while upholding the high Epic quality standards on a project of this scale - Shape compelling and replayable experiences that align with Epic and Disney’s long-term gameplay vision What we're looking for - Minimum of 4+ years' experience shipping multiple AAA titles as a game designer - Proficiency in using major game engines (e.g., UE5) - Visual scripting experience is a must - Deep experience in PvPvE objective and encounter design, crucial for the project's evolving scope - Demonstrated ability to improvise and creatively solve problems - Strong problem-solving skills and a solution-oriented mindset, with the ability to adapt quickly to changing project needs EPIC JOB + EPIC BENEFITS = EPIC LIFE Our intent is to cover all things that are medically necessary and improve the quality of life. We pay 100% of the premiums for both you and your dependents. Our coverage includes Medical, Dental, a Vision HRA, Long Term Disability, Life Insurance & a 401k with competitive match. We also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees & dependents. Throughout the year we celebrate our employees with events and company-wide paid breaks. We offer unlimited PTO and sick time and recognize individuals for 7 years of employment with a paid sabbatical. ABOUT US Epic Games is a leading interactive entertainment company. For over 30 years we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game devel
Influencer Marketing Director
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. MARKETING What We Do We deliver the most innovative gaming experiences possible to players around the world. Whether through community outreach, world-class events, or partnership integrations, the Epic Games Publishing and Marketing teams seek to surprise players with new experiences every time they drop in to play. What You'll Do Epic Games is seeking a highly strategic, culturally fluent, and operationally rigorous Influencer Marketing Director to lead creator and talent partnerships across Fortnite. This role will shape how creators, streamers, athletes, musicians, entertainers, and their communities connect with Fortnite through major launches, live-service moments, partnerships, and creator campaigns. The ideal candidate combines deep fluency in the Fortnite creator ecosystem with strong strategic judgment, communication skills, and the ability to operate effectively in a fast-paced, high-volume environment. This person should understand both gaming culture and broader entertainment ecosystems, and be equally comfortable building creator strategy, managing high-profile talent relationships, and navigating complex cross-functional initiatives. In this role, you will - Develop and lead creator and influencer strategies tied to Fortnite launches, partnerships, live-service beats, and major campaigns - Translate brand and business objectives into measurable creator programs that drive audience engagement, conversation, and commercial impact - Build and manage relationships with key gaming creators, streamers, athletes, entertainers, agents, and talent representatives across multiple verticals - Lead high-profile creator and talent integrations from planning through execution, including negotiations, hospitality, experiential activations, and content coordination - Present creator strategies, talent recommendations, and campaign plans clearly and concisely to senior leadership - Partner cross-functionally across Paid Media, Brand Marketing, Competitive, IP Partnerships teams and external partners to deliver cohesive global campaigns - Manage agency partners and oversee campaign execution to ensure work meets Epic’s creative, operational, and business standards - Operate effectively across multiple high-visibility initiatives simultaneously while navigating compressed timelines, shifting priorities, and fast-moving launch environments What we're looking for - 8+ years of experience in influencer marketing, creator partnerships, talent relations, or cultural marketing within gaming, entertainment, sports, music, or adjacent industries - Deep understanding of Fortnite, gaming creators, livestream culture, and the broader creator e
Director, Product Management (Discovery)
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. PRODUCT MANAGEMENT What We Do Product Management partners with game development, publishing, marketing, and platform teams to provide a data and market-driven view of product strategy that aligns with business goals. As part of Epic’s Growth Team, we use our product expertise to identify and drive growth levers to grow our player base and business. What You'll Do As a Director of Product Management, you will be a key leader within the Discovery product org. You will help define the strategy and flywheel of the Discovery system, working closely with Development, Design, and Data Science teams to ship features and optimize systems that connect players with the right content at the right time. You will translate high-level strategic goals into actionable roadmaps, write detailed requirements, and drive cross-functional execution. You will partner with marketing, content strategy, and creator initiatives teams to ensure their needs are reflected in the product. In this role, you will - Own product strategy and execution for defined areas of the Discover surface, developing roadmaps that improve player discovery and drive growth - Write detailed business and product requirements that guide design and technical specifications, partnering directly with Development and Data Science to ship high-quality systems and features - Develop and refine "playbooks" and operational strategies that leverage Discover features to achieve initiative goals, using data to measure effectiveness and iterate - Build and present product and feature concepts to leadership and cross-functional stakeholders, clearly articulating impact, rationale, and expected outcomes - Drive live operations execution for Discover initiatives, ensuring consistent quality and identifying opportunities for improvement through data analysis What we're looking for - 5+ years of Product Management experience, with meaningful exposure to discovery systems, content platforms, recommendation engines, or large-scale consumer products - Strong analytical skills with the ability to use data to inform product decisions, define success metrics, and evaluate feature performance - Passion for games and a solid understanding of growth, retention, and monetization mechanics that deliver value for players - Interest in creator ecosystems, with the ability to understand and advocate for developers building on a platform - Track record of shipping products in fast-paced, highly collaborative environments with multiple stakeholders - Strong written and verbal communication skills, including experience writing product requirement documents and presenting to senior leadership - Experience managing or mentoring other PMs is a plus EPIC JOB + EPIC BENEFITS = EPIC LIFE <span data-sheets-userformat="{"2":13201,"3":{"1":0},"7":{"1":[{"1"
Design Director, Battle Pass
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. DESIGN What We Do Put your design skills to work at a cutting-edge company that challenges the norm. From character and level design to competitive gameplay and system design, help shape the future of interactive entertainment at Epic. What You'll Do Epic Games’ Fortnite team is looking for a Design Director to lead the vision for the Battle Pass, Fortnite Crew, and other pass products (e.g., Music Pass and other themed passes). You will be responsible for establishing the vision and directly owning the outcome of Passes across Fortnite. You will collaborate with peers in Game Design, UXUI, Production, Art, and QA to ensure overall product success. This role emphasizes working with leaders outside of the core Pass Team, including Art, Seasonal Design (Quest, Gameplay), UXUI, Product Management, Data Science, and Marketing, and aligning with Executive Stakeholders. In this role, you will - Be directly responsible for the Pass product design and success. Frame vision and goals for the larger team with an outcomes-driven approach - Guide design efforts for Passes to create a holistic player experience, including unlock systems, progression systems, rewards, and monetization structures, co-leading feature development with UXUI and Product partners - Work with both 1st party and 3rd party experiences, such as Unreal Editor for Fortnite (UEFN), to ensure progression integrity regardless of where players choose to play - Monitor and maintain healthy play in Fortnite, including providing direction and mentoring the XP system team. Establish guardrails and a strategy for the XP system - Attend playtests and play the live game to provide feedback, and identify practical solutions to problems and opportunities to incorporate into your team’s work What we're looking for - 7+ years of experience across game design as a senior leader overseeing pass-type engagement systems; subscription experience is a plus - Highly analytical – eager and comfortable monitoring data streams and working with Data Scientists, Analysts, and Product Managers to align on product goals - Strong stakeholder management across the teams that make Battle Pass possible (Art & Cosmetics, Progression, Marketing, Product Management, Gameplay Design, Quest) - Deep experience with PC / Console, Mobile, F2P, and Live Service Progression & Monetization Systems - An innovator in the space that tracks industry trends and defines new ones, thinking abstractly in spaces without precedent to define the future of pass design. Every Pass is a new opportunity to try something new and expand impact - Demonstrated talent for empathizing with players and
Principal Engineer, Unity Rewards
The opportunity We are looking for a Principal Mobile App Developer to architect and lead the development of a standalone B2C mobile application. This app will serve as a premier destination for players to discover new games, track their playtime and milestones, and earn real-world rewards. You will be building the highly gamified "storefront" that sits on top of Unity’s massive backend ML and data infrastructure. If you have built massive consumer apps featuring real-time ledgers, gamified progression systems, and flawless, 60fps UIs, this is a rare opportunity to build a product from the ground up with the backing of the biggest player in mobile gaming. What you'll be doing - Lead the Architecture: Design and architect the mobile client (iOS/Android) for a greenfield consumer rewards application. You will make the foundational decisions on the tech stack, state management, and app architecture. - Build the Consumer Experience: Develop highly engaging, gamified UI/UX components—including daily streak mechanics, dynamic offer walls, progress trackers, and real-time wallet balances. - Integrate at Scale: Connect the consumer app directly into Unity’s backend event-pipelines and ML attribution models (optimizing for expected user value, e.g., E[V] and retention probability. - Manage Virtual Economies: Architect robust on-device state management that handles virtual currencies, ledger updates, and offline/online syncing without dropping a single transaction. - Anti-Fraud & Attribution: Work alongside our ML and backend teams to implement secure, tamper-proof event tracking to prevent device farming and exploit loops. - Technical Leadership: Mentor senior mobile engineers, set the standard for code quality, and define the CI/CD and release pipelines for a high-frequency update cycle. What we're looking for - Deep Mobile Expertise: 8+ years of experience building native (Swift/Kotlin) or high-performance cross-platform (React Native/Flutter) consumer mobile applications at scale. - Consumer Gamification Experience: Proven track record building apps with high DAU/MAU that rely on gamification, loyalty programs, or fintech/wallet features. - Architectural Mastery: Deep understanding of modern mobile architecture patterns (MVVM, Clean Architecture, VIPER), memory management, and performance profiling. - Event-Driven Systems: Experience handling complex asynchronous data streams, real-time websocket connections, and local persistence for offline-first capabilities. - UI/UX Obsession: You care deeply about micro-interactions, animations, and how an app feels in the user's hands. You might also have - Previous experience at a pure-play consumer rewards company (e.g., Mistplay, Fetch, Ibotta, JustPlay) or a consumer fintech app with heavy gamification. - Familiarity with mobile attribution platforms (AppsFlyer, Adjust, Singular) and how playtime/event milestones are tracked under the hood. - A passion for mobile gaming and an understanding of what drives player retention. Additional information - Relocation support is not available for this position Benefits At Unity, we want our team members to thrive. We offer a wide range of benefits designed to support well-being and work-life balance. Please note: Bene
Senior Software Engineer, 3D Systems & AI
The opportunity The team behind Unity’s visionOS support, Play-to-Device, and Record & Playback is growing as we prepare for something even more ambitious: adapting PolySpatial to stream Unity content into other game engines and 3D environments — in-process, cross-process, and over the network. We’re building systems that allow real-time 3D experiences to run, render, and interact in places they weren’t originally authored for, including other major game engines and emerging software platforms. We’re also developing new ways to encode and exchange interactive 3D content: protocols designed not only for rendering and interchange, but also for understanding, transformation, generation, and orchestration by future AI-driven tools and systems. You’ll help invent the protocols, media formats, and runtime systems that bring interactive 3D content to novel platforms. Working at the intersection of core engine technology, graphics, networking, distributed systems, media, and AI, you’ll help define the interchange layer for the next generation of interconnected games and intelligent 3D ecosystems. What you'll be doing - Help define runtime protocols, formats, and execution models to encode, compress, and replay interactive 3D content between engines and AI models. - Own and evolve critical subsytems across the engine stack, from low-level C++ runtime code to high-level C# APIs across editor, build, simulation, streaming, and playback. - Build systems to capture, serialize, stream, and synchronize scene state, components, assets, user interactions, and rendering data under tight bandwidth, latency, determinism, and memory constraints. - Design interfaces and feedback loops that allow AI systems to inspect engine state, invoke engine capabilities, and validate outcomes. What we're looking for - Core Engine Experience : Experience building or fundamentally extending game engine cores, middleware, or foundational systems (e.g. serialization, build pipelines, memory subsystems). - AI Systems Fluency : Practical experience integrating AI/ML into production software, including areas such as model training, data collection, evaluation loops, agents, tool use, or model-context protocols. - Architecture & Execution : Ability to design modular, testable systems - then implement, profile, debug, and ship them end-to-end. - High-Performance Coding : Strong C++ and C# skills, with practical understanding of CPU caches, memory layout, allocation patterns, branch behavior, profiling, and performance tradeoffs in real-time systems. - Engine-Wide Breadth : Hands-on experience across multiple engine domains — such as physics, animation, input, rendering, assets, or build systems — and how they interact. You might also have - Experience building infrastructure for training data generation, synthetic data, simulation environments, evaluation harnesses, reinforcement learning, or agentic workflows. - Familiarity with 3D data formats and spatial content pipelines, such as USD, glTF, procedural generation, or semantic scene representations. - Experience with MCP-style tool interfaces, LLM agents, multimodal models, inference pipelines, embeddings, vector search, or AI syste
Senior Engine Programmer, Verse Framework
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. PROGRAMMING - UNREAL ENGINE What We Do Unreal-powered projects have been on the bleeding edge of real-time entertainment for over 20 years. Our team of programming experts are always innovating to improve the tools and technology that empower content developers worldwide. What You'll Do The Verse Framework Integration team is bringing the next major iteration of Unreal Engine to life, enabling creators to build the next generation of interactive experiences. You'll play a central role connecting many aspects of the engine, helping shape how Verse integrates with core engine systems. In this role, you will - Design and implement low-level engine systems across Scene Graph, networking, analytics, and the language toolchain, with a focus on robustness, performance, and usability - Design stable, forward-thinking APIs that expose engine capabilities through Verse, for both internal and external developers - Collaborate across core engine and gameplay teams to build solutions that meet diverse and evolving needs - Help shape and unlock the capabilities of Verse within Unreal Engine - Drive technical excellence across platforms, including debugging, optimization, and system reliability What we're looking for - Strong C++ skills with the ability to design game systems and associated tools - Experience creating and maintaining APIs with strong backward compatibility requirements - Strong problem-solving skills with the ability to find solutions beyond established approaches - Comfortable navigating ambiguity and collaborating with teams to define deliverables - Experience with multiple programming languages and a track record of leveraging their strengths effectively - Excellent communication and interpersonal skills - Experience writing performant code across multiple hardware platforms, including game consoles - Familiarity with AI-assisted development tools and workflows is a plus EPIC JOB + EPIC BENEFITS = EPIC LIFE We pay 100% for benefits for both employees and dependents and offer coverage for supplemental medical, dental, vision, critical illness, telemedicine, Life and AD&D, long term disability insurance as well as weekly indemnity (short term disability) and a retirement savings plan with a competitive employer match. In addition to the EAP (employee assistance program), we also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees & dependents. ABOUT US Epic Games is a leading interactive e
Producer
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. PRODUCTION What We Do Whether it’s driving a vision from start to finish or collaborating with teams to inspire and deliver projects of Epic quality, Epic’s production teams take pride in consistently delivering world-class products and experiences. What You'll Do We are looking for a game producer to join our Rocket League team. In this position you’ll partner with development leads to drive processes, deliver results, and unblock your team to do their best work. Ideal candidates excel in organization, have exceptional social skills, and are experts at managing schedules of complex projects. If you’re passionate about Rocket League and excited about working with cutting-edge technology, we want to hear from you! In this role, you will - Facilitate development operations - work on one or more development pods focusing on particular verticals of the game and ensure timely delivery to meet our goals, deadlines, and milestones. Schedule relevant meetings, facilitate reviews, and capture and drive action items and next steps for your team(s) - Build and facilitate the schedule - Scope and schedule the desired work for the team. Maintain project plans, schedules, and roadmap. Consider dependencies across multiple development teams to ensure successful deliveries - Proactively seek resolutions - strong ability to identify problems, and propose solutions, for your team before they become roadblocks. Own the outcome of your area, and never wait to see if someone else will clear your path - Be a flexible multitasker - ability to handle multiple large production needs within your development pod(s). Understand how to identify and break down prioritizations, and keep up strong communication across multiple outlets: email, Slack, meetings, and documentation - Be the center of communication - provide transparency on project status and risks to stakeholders in order to ensure they are properly informed of any impacts. Communicate frequently with the rest of the production team and project leads on status, risks, and opportunities - Support all of your team’s production needs including, but not limited to, planning; scheduling; task tracking; and bug triage What we're looking for - 4+ Years experience working in a production role, managing cross-functional teams in the creation and delivery of complex projects - Deep understanding of game development, software development process, and project management practices - Strong organizational skills and attention to detail - Demonstrated technical aptitude; strong preference for applicants with game development experience - Experience in an environment where you had to exhibit amazing problem-solving skills daily, viewing each new problem as an opportunity for success - Self-starter, you approach challenges creatively and methodically, seeing them through to final resolution &l
Senior Technical Artist
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. ART What We Do Push your artistic talent to the limit on a team of world-class environment, character and concept artists who strive to innovate and inspire. What You'll Do Epic is looking for a Technical Artist with a strong focus on material creation to join the Fortnite team. In this role, you’ll be responsible for building visually rich, performant materials for characters and character accessories, using Unreal Engine and industry-standard texturing tools to deliver a wide range of effects. While this position favors a materials specialist, the ideal candidate brings a generalist mindset and a solid understanding of the broader game art pipeline. You’ll work closely with artists, programmers, and other tech artists to create scalable solutions that support Fortnite’s visual style across many platforms. In this role, you will - Create high-quality, game-ready materials for characters and other cosmetics - Build materials that leverage procedural textures and custom material logic to achieve distinctive visual effects - Generate textures and bake data using tools such as Substance Designer, Substance Painter, and Houdini - Develop reusable material frameworks and workflows that enable tech artists and artists of other disciplines to efficiently create unique assets - Collaborate with character artists, tech artists, and programmers to integrate materials with geometry, effects, and Blueprints - Optimize materials and textures to meet performance, memory, and scalability targets across multiple platforms - Contribute to improving Unreal Engine material pipelines and best practices What we're looking for - A strong reel or portfolio demonstrating realtime game materials, ideally with character or cosmetic-focused examples - Advanced understanding of PBR workflows, real-time rendering constraints, and material authoring best practices - Proven experience creating complex materials using procedural textures and custom material behaviors - Hands-on experience with Substance Designer and Substance Painter for texture generation and asset authoring - Familiarity with the Unreal Engine 5 art and material pipeline - Experience developing content for multiple platforms - A solid understanding of modeling and texturing fundamentals within a real-time art pipeline, strong collaboration skills, and a desire to own features and initiatives from inception through ship - Bonus: Tools, scripting, or pipeline development experience for Unreal Engine, Substance Designer, and/or Substance Painter - Bonus: Experience in setting up or working with modern character art pipelines, building custom tools, templates, or automation to improve material and texture workflows - Bonus: Familiarity with Blueprints, Python, or similar scripting languages
Lead Gameplay Programmer
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. ENGINEERING - GAMES What We Do Unreal projects have been leading the pack of real-time entertainment with our constantly growing team of engineering experts. We’re always improving on the tools and technology that empower content developers worldwide. What You'll Do We are seeking an experienced Lead Gameplay Engineer to direct gameplay teams within Rocket League. They will be responsible for leading the gameplay engineering team and collaborating and iterating with gameplay programmers, game designers, producers, and artists. They will play a critical role in feature development for Rocket League. In this role, you will - Mentor and coach a team of gameplay engineers and be the primary hub of communication and information for other disciplines - Distill high-level feature requests into meaningful, actionable work items and delegate effectively to the team - Deliver core gameplay features efficiently and on time, and speak up when the team is over- or under-scoped - Lead the vision for different gameplay systems and features - Propose and review architecture, systems, and technical approaches to ensure that they satisfy requirements and promote a healthy codebase - Work closely with art and design leads to ensure gameplay mechanics meet functional requirements and uphold our high standards - Work closely with other engineering disciplines to integrate systems in support of the player experience, as well as write code when necessary What we're looking for - Experience developing games professionally and shipping AAA titles (on multiple platforms preferred) - Experience leading a team of engineers within shipped AAA titles - Strong C++ skills and the ability to code and architect gameplay mechanics and tools - Strong analytical abilities with creative problem-solving skills, excelling in thinking innovatively and finding unique solutions - Experience working on live services games - Excellent communication and interpersonal skills - Strong teamwork and cross-disciplinary collaboration skills, including the ability to deliver and respond to constructive feedback - Keen interest in games EPIC JOB + EPIC BENEFITS = EPIC LIFE Our intent is to cover all things that are medically ne
Director, Production
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. PRODUCTION What We Do Whether it’s driving a vision from start to finish or collaborating with teams to inspire and deliver projects of Epic quality, Epic’s production teams take pride in consistently delivering world-class products and experiences. What You'll Do As the Director, Production, you will own the end-to-end strategy for delivering in-game cosmetic content across our portfolio of titles — directly impacting Epic's financial performance by ensuring content ships on time and at the quality bar that drives player engagement and purchase. The art production team reports directly to this role, and this leader serves as the primary advocate for art producers at Epic and the critical connection point between Art and Art Production. Partnering closely with the Sr. Director, Art, you will co-own strategy, maintain and optimize scalable production pipelines, and ensure the right requirements, budgets, approval workflows, and talent structures are in place to meet aggressive launch and post-launch targets. In this role, you will - Maintain and continuously improve the existing cosmetics production pipeline and art production suite of tools, ensuring reliable, on-time delivery of art assets across multiple titles. Proactively identify opportunities to boost efficiency, close process gaps, and evolve practices to meet the demands of both launch and live-service commitments - Own cross-functional project planning — including schedules, roadmaps, and milestone tracking — with clear visibility into dependencies across art, engineering, product, and partner teams. Lead tradeoff discussions with executive and functional leadership when scope, timeline, or resources are in conflict - Lead capacity planning for the art organization, including internal teams and external outsource partners. Quantify staffing risks across concurrent projects and develop mitigation strategies to keep cosmetics production on schedule - Partner with the Sr. Director, Art on all executive-facing communication, including project status, risks, budget, and delivery forecasts. Establish a framework for evaluating cosmetics performance post-launch to inform future content strategy and resourcing decisions - Champion operational excellence across the art production org — identifying and sharing best practices, tooling improvements, and process efficiencies that scale beyond individual projects. Actively mentor art producers - Lead and champion the art production team, which reports directly to this role. Serve as their primary advocate at Epic — building clear paths for growth, holding a high bar for excellence, and cultivating a culture where producers are empowered and valued. Act as the bridge between Art and Art Production, fostering the trust and collaboration needed for both organizations to thrive What we're looking for - 10+ years of production experience, including significant time in a leadership role managing large-scale art content pi
Principal VFX Artist
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. ART What We Do Push your artistic talent to the limit on a team of world-class environment, character and concept artists who strive to innovate and inspire. What You'll Do Epic is looking for a Principal FX Artist to join Rocket League, a live-service game with a huge passionate fanbase. You'll own FX systems, solve hard technical problems, and set the visual and technical standard for how effects work across the game. You're someone who gets energized by constraints, thinks in systems, and loves the moment when a gnarly technical problem becomes a beautiful effect in the build. In this role, you will - Drive VFX systems and quality, design reusable, scalable solutions that support rapid iteration and long-term production across gameplay, cosmetics, and arena systems - Author outstanding real-time effects across a range of styles, from grounded and physical to high-energy and stylized - Collaborate with Tech Art and Engineering to define performance budgets and hit them without sacrificing visual quality - Prototype and validate new VFX workflows - Set the quality bar, defining what "good" looks like for the team - Mentor and elevate artists across disciplines; raise the floor and the ceiling What we're looking for - Real-time FX portfolio required, shipped titles carry more weight than student work - Deep proficiency with Niagara and Unreal Engine's material system - Shader authoring experience (HLSL or Material Editor) - Scripting experience — Python, Blueprint, or equivalent; this is what separates a technical FX artist from a visual one - Strong understanding of GPU performance — draw calls, particle costs, memory — and a track record of optimizing without killing the look - A critical eye for timing, weight, and motion grounded in how things actually behave in the real world - Experience shipping multiple titles in the game industry - Experience on a live-service game is a strong plus - Houdini experience is a plus for candidates who work from simulation reference EPIC JOB + EPIC BENEFITS = EPIC LIFE Our intent is to cover all things that are medically necessary and improve the quality of life. We pay 100% of the premiums for both you and your dependents. Our coverage i
Senior UI Programmer
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. PROGRAMMING - GAMES What We Do Unreal projects have been leading the pack of real-time entertainment with our constantly growing team of programming experts. We’re always improving on the tools and technology that empower content developers worldwide. What You'll Do We are a new and growing team at Epic, aiming to build innovative new experiences and technology. As a Senior Ui Programmer, you will play a critical role on a small and focused team. You will be responsible for core Ui features and supporting collaborative development between programmers, designers, and artists. You will have opportunities to work on various initiatives, get hands-on with cutting-edge technologies, and work with talented internal and external teams, all while building impactful experiences from concept to delivery. In this role, you will - Envision, plan, refactor and implement new features with a systemic approach like hud widgets, hud markers, minimap, mission flow, activity feed, conversation/interaction menus and more - Write robust, maintainable code with a focus on generic modularization and the future - Optimize and fix bugs in new and legacy systems - Integrate backend systems in support of the player experience - Collaborate with the cross-disciplinary team on cutting-edge features that support player experiences in our game and potentially across the Fortnite ecosystem - Work closely with backend developers to align on service and client goals - Work closely with art and design leads to ensure that UI meets aesthetic and functional requirements What we're looking for - Exceptional C++ programming skills - Experience developing features for games across multiple platforms - Significant experience developing online multiplayer games or other interactive real-time technology applications with a strong online component - Interest in social, frontend, and gameplay-adjacent areas of game development - Ability to empathize with users and to balance the inherent tradeoffs in developing with great user experiences in mind - Keen analytical mind and mature problem-solving skills - Strong teamwork and cross-discipline collaboration skills, including the ability to deliver and respond to constructive feedback - Unreal Engine development experience preferred EPIC JOB + EPIC BENEFITS = EPIC LIFE We pay 100% for benefits for both employees and dependents and offer coverage for supplemental medical, dental, vision, critical illness, telemedicine, Life and AD&D, long term disability insurance as well as weekly indemnity (short term disability) and a retirement savings plan with a competitive employer match. In addition to the EAP (employee assistance program), we also offer a robust mental well-being program through Modern Health, wh
Senior Tools Programmer, UI & AI Workflows
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. ENGINEERING - UNREAL ENGINE What We Do Unreal-powered projects have been on the bleeding edge of real-time entertainment for over 20 years. Our team of engineering experts are always innovating to improve the tools and technology that empower content developers worldwide. What You'll Do We're looking for a senior Tools Programmer to help build the next generation of UI tooling for users and AI-powered agentic workflows (tools that let AI agents assist with and automate UI creation, iteration, and debugging). You'll shape the systems and frameworks that millions of creators rely on, from WYSIWYG editors to the APIs and runtime UI capabilities used to ship games and tools. In this role, you will - Design, build, and integrate AI-powered tools and frameworks for UI authoring, iteration, and debugging - Own and evolve the UI tech codebase used to build tools and in-game UI in Unreal Engine - Set technical direction for UI tooling and mentor other engineers - Collaborate across disciplines to identify improvement areas, gather feedback, and design solutions for developer needs - Profile and resolve performance and memory issues in UI systems - Work with Epic's internal teams and Unreal Engine licensees to help them solve UI challenges What we're looking for - Strong tools-programming background with experience building tools that improve development workflows in games or other fields - Deep expertise in the UI domain (UI frameworks, runtime UI engines, and editor/WYSIWYG tooling) - Excellent C++ skills and experience working in a large codebase - Some hands-on exposure to AI-powered or agentic workflows, whether through work, courses, or personal projects - Strong written and verbal communication skills in English - Experience with Unreal Engine is a plus - Experience with Slate and/or UMG is a plus - Shipped title experience in games or real-time applications is a plus EPIC JOB + EPIC BENEFITS = EPIC LIFE Our intent is to cover all things that are medically necessary and improve the quality of life. We pay 100% of the premiums for both you and your dependents. Our coverage includes Medical, Dental, a Vision HRA, Long Term Disability, Life Insurance & a 401k with competitive match. We also offer a robust mental
Senior Technical Product Manager, XR Graphics
The opportunity As a Senior Technical Product Manager at Unity, you'll join the Platforms product team, where you'll own XR graphics. You'll set the product strategy and roadmap, combining deep graphics expertise and a solid grounding in XR with a direct understanding of what customers need. You'll stay hands-on with the product, using and demoing it yourself so your decisions reflect how it really performs. As you shape the roadmap, you'll keep the product vision aligned with business priorities, user needs, and technical feasibility. What you'll be doing - Define and own the product vision, strategy, and roadmap, drawing on your own technical expertise alongside customer and platform partner feedback, production verification, market research, and competitive analysis. - Work with internal teams, end users, and partners to discover user needs, define feature requirements, and validate technology in development. - Extract, analyze, and visualize quantitative and qualitative data to drive and validate development and user-experience decisions in an unbiased way. - Partner with stakeholders across Engineering, Quality, Design, Documentation, and Program Management to align on business goals, user needs, and technical requirements, then prioritize features and improvements against customer feedback, business impact, and technical constraints. - Collaborate with Product Marketing on positioning, messaging, and go-to-market plans for releases, and run the customer feedback loops that keep the product improving. What we're looking for - A highly technical understanding of real-time game and application development, from hands-on experience with Unity, Unreal, or a proprietary game engine. - Experience with XR development and graphics performance optimization. - Strong skills in roadmap planning, feature prioritization, and stakeholder management, with the cross-functional ability to bring teams together around shared goals and priorities. - Comfort acting as the primary product advocate, whether presenting at industry developer events like Unite, on customer visits, or to large customers and the leadership behind our platform partnerships. - Strong analytical skills and experience working with data analysis tools. You might also have - Storytelling and visual presentation skills, with the ability to distill sophisticated topics into clear, concise communication. - Knowledge of computer graphics and low-level graphics APIs (e.g. Vulkan). Additional information - Relocation support is not available for this position - Work visa/immigration sponsorship is not available for this position Benefits At Unity, we want our team members to thrive. We offer a wide range of benefits designed to support well-being and work-life balance. Please note: Benefits eligibility, specific offerings, and coverage vary based on the country and employment status. While specific benefits vary, here are some of the ways we strive to take care of our eligible team members globally: Comprehensive health, life, and disability insurance | Commute subsidy | Employee stock ownership | Competitive retirement/pension plans | Generous vacation and personal days | Support for new parents through leave and family-care programs | Office food snacks | Mental Health and Wellbeing programs and s
Staff Machine Learning Engineer - Computer Vision & Multi-Modal AI
The opportunity We are building the next generation of AI-driven game experiences — generative world models, neural rendering, and multi-modal understanding that turn images, text, and 3D primitives into interactive worlds. As our Staff Machine Learning Engineer, you will be a core technical leader bringing state-of-the-art computer vision and multi-modal models — transformers, diffusion networks, vision-language models (VLMs), and JEPA-style architectures — from research into robust, production-grade systems. This is a deeply hands-on, high-impact role. You will help define the modeling and deployment strategy, drive architectural decisions across the ML stack, and mentor a team of senior and mid-level engineers. Your work will directly shape the quality, capability, and performance of AI features experienced by billions of players — across cloud, server, and on-device targets. What you'll be doing Technical Leadership - Help set the technical vision and roadmap for computer vision and multi-modal AI models, spanning transformers, diffusion models, vision-language models, and JEPA-style generative architectures. - Drive design and implementation of models for image and video understanding, generation, segmentation, detection, and dense prediction, as well as multi-modal reasoning over images, text, and 3D inputs. - Make sound decisions on model architecture, training strategy, data pipelines, and evaluation — balancing quality, capability, latency, and cost across deployment targets. - Own the path from research prototype to production: training, fine-tuning, distillation, export, and serving, with deployment spanning cloud GPUs through to efficient on-device inference where the product requires it. Architecture & Research Translation - Collaborate directly with research scientists to translate novel CV and multi-modal model architectures into deployable, well-engineered implementations. - Design scalable systems for multi-modal inference that process diverse inputs images, - video, text, primitives, and metadata — and produce rich outputs from semantic - predictions to pixel-level generation. - Track and rapidly adopt breakthroughs across the field: vision-language pretraining and - alignment, efficient diffusion (e.g., consistency models, flow matching), efficient attention - e.g., FlashAttention, linear-attention variants), and tokenization/representation learning - for vision. - Where latency or device constraints demand it, apply compression, quantization, pruning, and knowledge distillation, and work with appropriate runtimes (e.g., TensorRT, ONNX Runtime, CoreML, TFLite) to meet performance budgets. - Team & Cross-Functional Leadership - Lead and mentor a team of ML engineers; define engineering best practices, code review standards, and rigorous benchmarking and evaluation methodology. - Partner with research, platform engineers, product managers, and runtime teams to align ML capabilities with product roadmaps and target-platform constraints. - Champion a culture of measurement: define KPIs for model quality, accuracy, latency, memory, and cost, and ensure the team tracks them rigorously. What we're looking for - 6+ years in ML engineering, with significant depth in computer vision and/or multi-modal modeling. - Proven production experience with transformer-based and diffusion-based v
Senior Software Engineer, 3D Systems & AI
The opportunity The team behind Unity’s visionOS support, Play-to-Device, and Record & Playback is growing as we prepare for something even more ambitious: adapting PolySpatial to stream Unity content into other game engines and 3D environments — in-process, cross-process, and over the network. We’re building systems that allow real-time 3D experiences to run, render, and interact in places they weren’t originally authored for, including other major game engines and emerging software platforms. We’re also developing new ways to encode and exchange interactive 3D content: protocols designed not only for rendering and interchange, but also for understanding, transformation, generation, and orchestration by future AI-driven tools and systems. You’ll help invent the protocols, media formats, and runtime systems that bring interactive 3D content to novel platforms. Working at the intersection of core engine technology, graphics, networking, distributed systems, media, and AI, you’ll help define the interchange layer for the next generation of interconnected games and intelligent 3D ecosystems. What you'll be doing - Help define runtime protocols, formats, and execution models to encode, compress, and replay interactive 3D content between engines and AI models. - Own and evolve critical subsytems across the engine stack, from low-level C++ runtime code to high-level C# APIs across editor, build, simulation, streaming, and playback. - Build systems to capture, serialize, stream, and synchronize scene state, components, assets, user interactions, and rendering data under tight bandwidth, latency, determinism, and memory constraints. - Design interfaces and feedback loops that allow AI systems to inspect engine state, invoke engine capabilities, and validate outcomes. What we're looking for - Core Engine Experience : Experience building or fundamentally extending game engine cores, middleware, or foundational systems (e.g. serialization, build pipelines, memory subsystems). - AI Systems Fluency : Practical experience integrating AI/ML into production software, including areas such as model training, data collection, evaluation loops, agents, tool use, or model-context protocols. - Architecture & Execution : Ability to design modular, testable systems - then implement, profile, debug, and ship them end-to-end. - High-Performance Coding : Strong C++ and C# skills, with practical understanding of CPU caches, memory layout, allocation patterns, branch behavior, profiling, and performance tradeoffs in real-time systems. - Engine-Wide Breadth : Hands-on experience across multiple engine domains — such as physics, animation, input, rendering, assets, or build systems — and how they interact. You might also have - Experience building infrastructure for training data generation, synthetic data, simulation environments, evaluation harnesses, reinforcement learning, or agentic workflows. - Familiarity with 3D data formats and spatial content pipelines, such as USD, glTF, procedural generation, or semantic scene representations. - Experience with MCP-style tool interfaces, LLM agents, multimodal models, inference pipelines, embeddings, vector search, or AI systems that inspect and act on
Technical Designer in Animation
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. ART What We Do Push your artistic talent to the limit on a team of world-class environment, character and concept artists who strive to innovate and inspire. What You'll Do Epic Games is looking for a Technical Designer in Animation (TDiA) to join our team working across various animation systems. As a TDiA, you will use your animation sense and technical understanding of character animation to design and create gameplay animation systems that facilitate entertaining, high-quality characters. You will be a primary point of contact for animation implementation, any animation-related technical challenges, and will work closely with Animation, Design, and Engineering colleagues to ensure the animation pipeline operates smoothly and efficiently. You will also help identify potential issues and deploy correct solutions, using your technical knowledge to help bridge and facilitate communication between the animation team and other departments. In this role, you will - Build animation behavior tools, techniques, and frameworks that enable complex systems and entertaining characters - Design and implement animation state machines, behaviors, and runtime solutions - Partner with animation leadership to translate creative vision into technical reality, protecting style consistency and pushing the quality bar - Collaborate with Design and Engineering to troubleshoot and resolve in-game animation issues and technical challenges - Identify opportunities to improve the animation pipeline and workflow, and provide technical solutions for the animation team - Create documentation and deliver training to level up the animation team's technical fluency - Collaborate with Technical Designers in Animation (TDiA) across Epic Games to share solutions, align workflows where appropriate and identify opportunities to leverage existing tools and systems rather than duplicating effort What we're looking for - A strong animation sense with a clear understanding of realistic and stylized character motion and how to achieve them with state-of-the-art animation methods - An understanding of generative AI tools and capabilities as it relates to character animation - Expertise with animation pipelines, including source content creation tools such as Maya, MotionBuilder, and the Unreal Engine using our Control Rig toolset - Exceptional problem-solving ability with strong written communication and teamwork skills - Strong familiarity with gameplay animation tools and concepts, such as blend trees, state machines, and Unreal Engine Animation Blueprints - <span&g
Senior Machine Learning Engineer, On-Device & Mobile AI Optimization
The opportunity We are building the next generation of AI-driven game experiences, running generative models on-device, right where the players are — on phones, tablets, laptops, and desktops. Our games run inside a modern, browser-native runtime (built on technologies such as WebGPU and WebNN), so the models that power these experiences must be deployed and accelerated entirely within that runtime. As a Senior Machine Learning Engineer for On-Device & Mobile AI, you will take state-of-the-art multi-modal models — transformers, diffusion networks, and vision-language models (VLMs) — and make them run fast, small, and reliably on mobile and constrained hardware. This is a deeply hands-on role. You will own the optimization and deployment of significant parts of the inference stack — from a trained checkpoint leaving research, through export, quantization, and kernel-level tuning, to a shipped feature running inside the engine at interactive frame rates within a fixed memory and power budget. Your work directly shapes the latency, quality, memory footprint, and battery profile of AI features experienced by billions of players. This role is for an engineer who is energized by the gap between a research model and a shipping, on-device product. If you enjoy profilers, frame captures, op-fusion, and shaving milliseconds and megabytes, this is your role. What you'll be doing - Inference & On-Device Optimization - Own the optimization pipeline for the models you ship: model export, graph transformation, operator fusion, memory-layout planning, and hardware-specific tuning across NPU, mobile GPU, and desktop/laptop GPU. - Apply quantization (INT4/INT8/FP16), weight sharing, structured/unstructured pruning, and knowledge distillation to hit hard latency, memory, and power budgets — and validate them against quality bars. - Do low-level performance work: write and tune WebGPU compute shaders (WGSL) and, where relevant, native kernels (Metal, Vulkan/SPIR-V compute, CUDA); profile with browser and platform tools (Chrome/Dawn GPU traces, PIX, Instruments/Metal System Trace, - Snapdragon Profiler, Nsight, RenderDoc), and eliminate bottlenecks at the op and memory-bandwidth level. - Apply efficiency techniques — dynamic resolution, token reduction, cross-frame caching/reuse, reduced-step diffusion samplers — as engineering levers to meet budgets on target SKUs. - Runtime & Systems Integration - Work with WebGPU-targeted inference runtimes (ONNX Runtime Web, Transformers.js, WebLLM, TensorFlow.js) alongside native options (CoreML, ONNX Runtime, TFLite, ExecuTorch), and extend or build glue code where off-the-shelf options fall short of our diffusion and VLM workloads. - Build parts of the integration between the ML runtime and the game engine: real-time scheduling, memory pooling, zero-copy buffer sharing between the inference and render paths, and frame-budget management alongside the renderer. - Build supporting engineering for your components: model packaging and asset pipelines, on-device fallbacks and SKU-aware capability tiers, crash/quality telemetry, and automated on-device benchmarking in CI. - Research Productionization - Partner with research scientists to turn novel CV and multi-modal architectures into implementations that are deployable, debuggable, and fast on device. - Provide a feedback loop into research: surface hardware const